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October 26, 2014
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Jason Weesner's Blog

 
Jason Weesner aka Weezie or Weez or Wees. I am a small, humbled traveler slowly making my way across the landscape of video game development. I seek neither fame nor fortune, but merely the chance to express myself creatively in the company of giants. I believe that "experience" is not analogous to "expertise". It's merely experience; something to grow with and share with others. I don't pretend that I have seen it all or done it all. Anyone who does make such outlandish claims should be met with the same amount of suspicion as somebody who claims to be the smartest or fastest person on the planet.
 

Jason Weesner's Comments

Comment In: [News - 08/29/2014 - 05:12]

...when someone works for as ...

...when someone works for as long as they have on trying to draw attention to themselves, and finally gets it only to discover the seeds the planted were as sour as they are... - huh r n r n 'The real collateral damage is the art and business of what ...

Comment In: [Blog - 04/11/2014 - 02:34]

A Again, that measure of ...

A Again, that measure of productivity is not indicative of your level of productivity as an employee. Giving the candidate time to prepare and then talk about what they produced is a far better gauge and helps to properly set expectations for the employer and the candidate. r n r ...

Comment In: [Blog - 03/17/2014 - 09:42]

Great series Matt Always nice ...

Great series Matt Always nice to read something from coworkers past and present. I 'm starting to get more students who are interested in producer roles and this will be a good read for them.

Comment In: [Blog - 01/23/2014 - 05:13]

Nintendo should buy Sega. ...

Nintendo should buy Sega.

Comment In: [News - 06/03/2013 - 02:54]

520 people laid off should ...

520 people laid off should not result in a moment of schadenfreude for anybody around here. Also, I personally know quite a few people who work at Zynga and I would not call them selfish for working there.

Comment In: [News - 04/03/2013 - 01:42]

Not trying to burn any ...

Not trying to burn any bridges here, but here 's how MOST not all traditional video game publishers work: r n r nStep 1. Publisher farms projects out to external developers. r nStep 2. Publisher decides that they don 't have enough control over external developers so they either buy ...