My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Blogs

Jason Weesner's Blog

Jason Weesner aka Weezie or Weez or Wees. I am a small, humbled traveler slowly making my way across the landscape of video game development. I seek neither fame nor fortune, but merely the chance to express myself creatively in the company of giants. I believe that "experience" is not analogous to "expertise". It's merely experience; something to grow with and share with others. I don't pretend that I have seen it all or done it all. Anyone who does make such outlandish claims should be met with the same amount of suspicion as somebody who claims to be the smartest or fastest person on the planet.

Jason Weesner's Comments

Comment In: The LucasArts you knew is no more [News - 04/03/2013 - 01:42]

Not trying to burn any ...

Not trying to burn any bridges here, but here 's how MOST not all traditional video game publishers work: r n r nStep 1. Publisher farms projects out to external developers. r nStep 2. Publisher decides that they don 't have enough control over external developers so they either buy ...

Comment In: Square Enix still struggling to recoup its Sleeping Dogs losses [News - 02/05/2013 - 06:33]

I thought Sleeping Dogs was ...

I thought Sleeping Dogs was a lot of fun It felt like a streamlined version of GTA with some great melee combat and a terrific environment to explore. I 've got to agree with Adam and wonder whether a cheaper initial price point wouldn 't have helped sales considerably Games ...

Comment In: Cliff Bleszinski's Game Developer Flashcards [Feature - 08/09/2012 - 04:05]

The King Of Persia r ...

The King Of Persia r n r nA creative director or other King who maintains an air of silence about any sort of creative framework in regards to what they want while lowly designers pitch ideas Scheherazade style until something magically sticks. Some designers may have their heads forcibly removed ...

Comment In: Opinion: Narrative turns creepy in Tomb Raider [News - 06/19/2012 - 12:05]

There is a huge gap ...

There is a huge gap well chasm between the marketing of a game hype, half-truths, and hullabaloo and the reality of a game what the finished product delivers as an experience to the player both objectively and subjectively . It seems more than a little premature to make the jump ...

Comment In: 38 Studios' Downfall: The Gamasutra Report [News - 06/01/2012 - 09:44]

At the risk of burning ...

At the risk of burning bridges, it would be worth it to call out these individuals if not by name, at least by position and more details of their actions. There are some important lessons to be learned from such a apparently fundamental failure that would be of great benefit ...

Comment In: Old Grumpy Designer Syndrome [Feature - 05/30/2012 - 04:00]

@Alexandre - just being viewed ...

@Alexandre - just being viewed as a guy that has game ideas seems like a very limited view of what a designer actually does because good design is definitely a demonstrable skill much like bad design . I 've never worked with an ODG, but, by your definition, this seems ...

[More Jason Weesner Comments]   

UBM Tech