Jamie Madigan's Blog
Writes about the psychology of video games here and over at www.psychologyofgames.com. Follow on Twitter: @JamieMadigan
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.
All it may take to get people to spend money in free to play games is one well placed countdown timer.
Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental edge in games? Yep.
Destiny's loot system leaves out one very important component that could make playing the game more compulsive and habit forming. But it adds in another that might be prolonging player enjoyment after getting a sweet loot drop.
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.
Does violent content in video games cause violence in real-life? Or might something more mundane like frustration over controls and difficulty offer an alternative explanation?
Jamie Madigan's Comments
[Blog - 10/08/2014 - 01:34]
[Blog - 07/15/2014 - 01:52]
[News - 06/06/2013 - 06:28]
I like how straight forward ...
I like how straight forward MS is being here and telling us exactly what we get without using PR speak or other wishy-washy language. They even come out and say Yo, we may change any of this at some time in the future, so ...keep that in mind. That said, ...
[Blog - 06/03/2013 - 02:16]
[News - 05/15/2013 - 03:51]
I count myself among those ...
I count myself among those who never understood the big deal about this term. It fits, it 's short, it 's not awkward unlike any alternative I 've seen , and it 's generally understood. If you want more specificity, just add modifiers: core gamer, casual gamer, etc. And if ...
[Blog - 05/13/2013 - 03:00]
I didn 't mention it ...
I didn 't mention it in the OP, but the researchers actually thought of this too. They had a follow-up experiment where they let people in the sequential condition scroll back and forth between options. The effects on likelihood to switch was definitely less, but it was still there. They ...