Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2014
arrowPress Releases
September 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jamie Madigan's Blog   Expert Blogs


Writes about the psychology of video games here and over at Follow on Twitter: @JamieMadigan


Expert Blogs

Posted by Jamie Madigan on Fri, 22 Aug 2014 10:06:00 EDT in Business/Marketing, Console/PC
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.

Posted by Jamie Madigan on Wed, 09 Jul 2014 12:57:00 EDT in Design, Console/PC
Does violent content in video games cause violence in real-life? Or might something more mundane like frustration over controls and difficulty offer an alternative explanation?

Posted by Jamie Madigan on Tue, 04 Mar 2014 10:06:00 EST in Console/PC, Indie, Social/Online
My wife was once highly offended by a cartoon mole, and the story highlights how a simple attack on self-concept can reduce the frequency and severity of cheating in video games.

Posted by Jamie Madigan on Thu, 02 Jan 2014 11:41:00 EST in Design, Console/PC
The story of one very scary bridge in British Columbia may explain why some Game of the Year discussions ignore the flaws in video games like The Last of Us.

Posted by Jamie Madigan on Wed, 20 Nov 2013 09:17:00 EST in Business/Marketing, Console/PC
Many of us are comparing bulleted lists of new console features when trying to decide which to buy. Thatís a step up from blind fanboyism, but such an approach can still trigger a couple of mental errors in judgment. Hereís how to avoid them.

Posted by Jamie Madigan on Mon, 16 Sep 2013 12:00:00 EDT in
Why Gone Home, which was built by a a tiny team, is a better textbook example of how to create what psychologists call spatial presence than is any other AAA game.

Jamie Madigan's Comments

Comment In: [Blog - 07/15/2014 - 01:52]

So given their gross misrepresentation ...

So given their gross misrepresentation and their decision to sensationalize rather than inform, would you help the people at The Sun again in the future

Comment In: [News - 06/06/2013 - 06:28]

I like how straight forward ...

I like how straight forward MS is being here and telling us exactly what we get without using PR speak or other wishy-washy language. They even come out and say Yo, we may change any of this at some time in the future, so ...keep that in mind. That said, ...

Comment In: [Blog - 06/03/2013 - 02:16]

I didn 't want to ...

I didn 't want to oversell it. :

Comment In: [News - 05/15/2013 - 03:51]

I count myself among those ...

I count myself among those who never understood the big deal about this term. It fits, it 's short, it 's not awkward unlike any alternative I 've seen , and it 's generally understood. If you want more specificity, just add modifiers: core gamer, casual gamer, etc. And if ...

Comment In: [Blog - 05/13/2013 - 03:00]

I didn 't mention it ...

I didn 't mention it in the OP, but the researchers actually thought of this too. They had a follow-up experiment where they let people in the sequential condition scroll back and forth between options. The effects on likelihood to switch was definitely less, but it was still there. They ...

Comment In: [Feature - 06/15/2012 - 04:15]

Great article, and thanks for ...

Great article, and thanks for the plug I agree that behaviorism isn 't the way forward for people wanting to apply psychology to games once those basic lessons are applied. Instead, I 've been really interested in fields like behavioral economics and the study of decision-making. There 's a gold ...