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Jamie Madigan's Blog   Expert Blogs

 

Writes about the psychology of video games here and over at www.psychologyofgames.com. Follow on Twitter: @JamieMadigan

 

Expert Blogs

3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.


Posted by Jamie Madigan on Tue, 28 Apr 2015 02:44:00 EDT in Business/Marketing, Design, Console/PC, Smartphone/Tablet
All it may take to get people to spend money in free to play games is one well placed countdown timer.


Posted by Jamie Madigan on Thu, 26 Feb 2015 02:10:00 EST in Design, Console/PC, Social/Online
Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental edge in games? Yep.


Posted by Jamie Madigan on Wed, 08 Oct 2014 01:34:00 EDT in Design, Console/PC
Destiny's loot system leaves out one very important component that could make playing the game more compulsive and habit forming. But it adds in another that might be prolonging player enjoyment after getting a sweet loot drop.


Posted by Jamie Madigan on Fri, 22 Aug 2014 10:06:00 EDT in Business/Marketing, Console/PC
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.


Posted by Jamie Madigan on Wed, 09 Jul 2014 12:57:00 EDT in Design, Console/PC
Does violent content in video games cause violence in real-life? Or might something more mundane like frustration over controls and difficulty offer an alternative explanation?



Jamie Madigan's Comments

Comment In: [Blog - 10/08/2014 - 01:34]

Interesting point. I 'll refresh ...

Interesting point. I 'll refresh myself on that.

Comment In: [Blog - 07/15/2014 - 01:52]

So given their gross misrepresentation ...

So given their gross misrepresentation and their decision to sensationalize rather than inform, would you help the people at The Sun again in the future

Comment In: [News - 06/06/2013 - 06:28]

I like how straight forward ...

I like how straight forward MS is being here and telling us exactly what we get without using PR speak or other wishy-washy language. They even come out and say Yo, we may change any of this at some time in the future, so ...keep that in mind. That said, ...

Comment In: [Blog - 06/03/2013 - 02:16]

I didn 't want to ...

I didn 't want to oversell it. :

Comment In: [News - 05/15/2013 - 03:51]

I count myself among those ...

I count myself among those who never understood the big deal about this term. It fits, it 's short, it 's not awkward unlike any alternative I 've seen , and it 's generally understood. If you want more specificity, just add modifiers: core gamer, casual gamer, etc. And if ...

Comment In: [Blog - 05/13/2013 - 03:00]

I didn 't mention it ...

I didn 't mention it in the OP, but the researchers actually thought of this too. They had a follow-up experiment where they let people in the sequential condition scroll back and forth between options. The effects on likelihood to switch was definitely less, but it was still there. They ...