Jamie Madigan's Blog
Writes about the psychology of video games here and over at www.psychologyofgames.com. Follow on Twitter: @JamieMadigan
Does violent content in video games cause violence in real-life? Or might something more mundane like frustration over controls and difficulty offer an alternative explanation?
My wife was once highly offended by a cartoon mole, and the story highlights how a simple attack on self-concept can reduce the frequency and severity of cheating in video games.
The story of one very scary bridge in British Columbia may explain why some Game of the Year discussions ignore the flaws in video games like The Last of Us.
Many of us are comparing bulleted lists of new console features when trying to decide which to buy. That’s a step up from blind fanboyism, but such an approach can still trigger a couple of mental errors in judgment. Here’s how to avoid them.
Why Gone Home, which was built by a a tiny team, is a better textbook example of how to create what psychologists call spatial presence than is any other AAA game.
Can paying full price for a game make you enjoy it more than if you bought it for super cheap? A classic study in psychology suggests that it could.
Jamie Madigan's Comments
[Blog - 07/15/2014 - 01:52]
[News - 06/06/2013 - 06:28]
I like how straight forward ...
I like how straight forward MS is being here and telling us exactly what we get without using PR speak or other wishy-washy language. They even come out and say Yo, we may change any of this at some time in the future, so ...keep that in mind. That said, ...
[Blog - 06/03/2013 - 02:16]
[News - 05/15/2013 - 03:51]
I count myself among those ...
I count myself among those who never understood the big deal about this term. It fits, it 's short, it 's not awkward unlike any alternative I 've seen , and it 's generally understood. If you want more specificity, just add modifiers: core gamer, casual gamer, etc. And if ...
[Blog - 05/13/2013 - 03:00]
I didn 't mention it ...
I didn 't mention it in the OP, but the researchers actually thought of this too. They had a follow-up experiment where they let people in the sequential condition scroll back and forth between options. The effects on likelihood to switch was definitely less, but it was still there. They ...
[Feature - 06/15/2012 - 04:15]
Great article, and thanks for ...
Great article, and thanks for the plug I agree that behaviorism isn 't the way forward for people wanting to apply psychology to games once those basic lessons are applied. Instead, I 've been really interested in fields like behavioral economics and the study of decision-making. There 's a gold ...