My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Gameloft
Game Designer
 
Electronic Arts - EA PLAY
Gameplay Engineer
 
Airtight Games
Programmer
 
DoubleDown Interactive
Software Game Developer
 
Autodesk, Inc
Senior Principal Engineer - 2D Engine
 
Kabam
Backend Game Engineer
spacer
Blogs

James Yee's Blog

I'm a long time NASA employee tracking Satelites for a living.

Member Blogs

Shackleton Crater Conversation
Posted by James Yee on Mon, 18 Mar 2013 12:07:00 EDT in Design, Console/PC
As a NASA employee I had to do an interview with this project.
Read More... | 0 Comments

Kickstarter Conversations with Death Inc.
Posted by James Yee on Mon, 04 Feb 2013 09:41:00 EST in Art, Production, Design, Business/Marketing, Console/PC
A launch day interview with Ambient Studios, "Death Inc" Kickstarter
Read More... | 0 Comments

Kickstarter Conversation: Axis Game Factory
Posted by James Yee on Mon, 21 Jan 2013 10:53:00 EST in Design, Console/PC
Can game making games help people become game creators? Axis Game Factory is a Kickstarter project just for that!
Read More... | 0 Comments

A Pathfinder Online Interview
Posted by James Yee on Fri, 28 Dec 2012 06:21:00 EST in Console/PC, Design
An interview with the CEO of Goblinworks Inc. about the upcoming MMO and Kickstarter for Pathfinder Online
Read More... | 0 Comments

Divine Space Kickstarter Interview
Posted by James Yee on Thu, 01 Nov 2012 12:09:00 EDT in Business/Marketing, Indie
Dodo Games presents Divine Space, an independent UNITY based space game. Originally posted http://kickstarter-conversations.blogspot.com/2012/11/divine-space-interview.html
Read More... | 0 Comments

Kickstarter Conversations: 'King of Arcades' Documentary Interview  Featured Blogs
Posted by James Yee on Wed, 24 Oct 2012 10:33:00 EDT in Production, Indie
An interview with the King of Arcades Kickstarter reposted from my Kickstarter Conversations Blog.
Read More... | 0 Comments

[More James Yee Blogs]   

James Yee's Comments

Comment In: Xbox One: a flawed plan, well executed [Blog - 05/23/2013 - 09:43]

Add me and mine to ...

Add me and mine to the list Current multi-console owners not planning or excited for any of the new systems. Especially with Oculus Rift floating around out there. :

Comment In: 'This model of game making is so fundamentally broken.' [News - 05/22/2013 - 06:02]

What 's scary is that ...

What 's scary is that this attitude by upper and even middle management types about labor isn 't just in the game industry. I mean programers and artists have lots of competition with lots of people with those skills so I can kinda see how management might think of them ...

Comment In: Here's how much 'whales' spent so far this year [News - 05/23/2013 - 11:11]

I wonder how well these ...

I wonder how well these numbers convert to stand alone F2P games like Mechwarrior Online, Neverwinter, and World of Tanks

Comment In: Xbox One is Microsoft's biggest play for living room domination [News - 05/21/2013 - 01:41]

Yeah local Cable Company or ...

Yeah local Cable Company or was it AT T Uverse down here in El Paso/Las Cruces area is also doing the Free XBOX 360 thing so I can totally see the XBOX one being offered with certain huge bundle deals. :

Comment In: Games as a Service -- A glimpse into the design and business of Insurgency’s ‘Early Access’ [Blog - 05/16/2013 - 06:50]

Okay @Jeremy I have to ...

Okay @Jeremy I have to ask, Have you gotten the negative feedback that other 'Early Access ' games seem to have gotten r n r nIt seems one of the big issues I was seeing from the Early Adoption program were people who didn 't understand the concept paying for ...

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

Sounds fun and a natural ...

Sounds fun and a natural evolution of the genre.

[More James Yee Comments]   

UBM Tech