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James Liu's Blog

 

Developer/Owner at BoxCat Games

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We made Nameless: the Hackers RPG for iOS
iTunes (Full Version): http://nth.box.cat
iTunes (Lite Version): http://nthl.box.cat 

Looking to make friends!
Add me on Twitter: @JamesBoxCat

 

Member Blogs

Posted by James Liu on Mon, 18 Nov 2013 06:40:00 EST in Business/Marketing, Indie, Smartphone/Tablet
Continuing our adventure of building a premium game on iOS, we started testing out some of the common freemium marketing strategies for user acquisition. A lot of it didn't go so well, but we're learning from our experiences without spending too much.


Posted by James Liu on Mon, 28 Oct 2013 04:25:00 EDT in Business/Marketing, Indie
Fulfilled a promise to myself from 20 years ago. The type of promise adults smile-widely and pat your head for, “Okay, okay. Sure.” That kind of promise. Started a business. Made my first game. Looking back, It's been completely worth it.


Posted by James Liu on Mon, 01 Jul 2013 11:50:00 EDT in Design, Smartphone/Tablet
There are many ways to consume content in today's gaming landscape. We did our best to reformulate what we love about the JRPGs for Mobile Audiences. A few design concepts were successful.


Posted by James Liu on Mon, 03 Jun 2013 02:30:00 EDT in Design, Smartphone/Tablet
Built a mobile specific, touch-screen, bite-size 12-Hour JRPG with 2.6 people in 9 months using $6,000 USD. We used several design paradigms found in Enterprise Software Development. We hope that you'll find our little tricks useful.


Posted by James Liu on Fri, 17 May 2013 08:35:00 EDT in Business/Marketing, Indie
Each industry has a unique landscape that takes time to observe and understand. Coming into the game industry for the first time, we knew nothing. As a team, we've seen other industries. Was Exhibiting at GDC Play for $3250 USD worth the price of tuition?


Posted by James Liu on Fri, 10 May 2013 11:31:00 EDT in Business/Marketing
We noticed some odd behavior in our ranking metrics. Some days we would sell less, but rise in rank more. We would like to share our metrics about “Play Sessions” and “Formula” hearsay. If we knew before, we may have designed our game differently.



James Liu's Comments

Comment In: [Blog - 11/18/2013 - 06:40]

Not entirely sure if it ...

Not entirely sure if it includes updates. r n r n148apps says its monitoring the US iTunes AppStore only. So it actually doesn 't include apps coming out in Japan, Korea, etc... r n r nMy guess is that it does not include updates. r n r nMakes my head ...

Comment In: [Blog - 10/10/2013 - 09:45]

Ha This was great. :D ...

Ha This was great. :D

Comment In: [Blog - 05/17/2013 - 08:35]

Hey Sebastian, absolute interested in ...

Hey Sebastian, absolute interested in working/partnering together with other indie developers. r n r nIf we have enough teaspoons..... :3

Comment In: [Blog - 02/22/2012 - 12:18]

I 'm late to the ...

I 'm late to the party, but this is a great article. The denominations are awesome.

Comment In: [Blog - 06/26/2013 - 08:16]

Great article Thank you for ...

Great article Thank you for sharing. I also favor skills games.

Comment In: [Blog - 07/01/2013 - 11:50]

That 's awesome We 're ...

That 's awesome We 're honored r n r nIf there 's anything specific your students want to know, we 're willing to share our trials and errors.