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James Coote's Blog

 

Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam


Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons


Posted by James Coote on Wed, 09 Oct 2013 06:08:00 EDT in Business/Marketing, Console/PC, Indie
Sony court indies and set out self publishing "the playstation way" at their Developer Open Day in London



James Coote's Comments

Comment In: [News - 03/04/2015 - 03:27]

I definitely subscribe to this ...

I definitely subscribe to this idea of device-agnostic platforms being the future. I still think it 'll eventually need Windows to run on 3rd party mobile hardware. As stupid as this 'll sound now, it 's the principle that I can download the Windows Store, and through it, all those ...

Comment In: [News - 03/03/2015 - 07:48]

Making maps for half-life as ...

Making maps for half-life as a teenager was what inspired me to become a game developer. However, one of the big attractions back then was that I could create new adventures and stories in an existing world/universe that I already loved. I was no good at creating textures and 3D ...

Comment In: [News - 03/03/2015 - 12:30]

You may not combine or ...

You may not combine or integrate Licensee Content that you develop with Unity Personal simultaneously with any Licensee Content that you develop with Unity Pro or any Unity Pro Add-On Products. Licensee Content developed with Unity Personal will be tagged with an identifier that is used to enforce this restriction. ...

Comment In: [News - 03/02/2015 - 05:13]

I 'm planning on releasing ...

I 'm planning on releasing across a bunch of platforms including WiiU later this month, so good to have some ballpark figures. I 'd spoken to a few Indies who 'd put games on WiiU before and they were all quoting numbers around that mid end , so that 's ...

Comment In: [Blog - 02/23/2015 - 12:25]

Yes, that 's what I ...

Yes, that 's what I did, and I wouldn 't recommend to anyone

Comment In: [Blog - 02/13/2015 - 02:02]

No one is accusing gamers ...

No one is accusing gamers of being entitled. As pointed out, the commoditization of games is the underlying problem. No one values them because there are so many. Consumers assume that the vast number of games out there means they 're easy to make. And they see high profile games ...