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September 22, 2014
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Jacek Wesolowski's Blog   Expert Blogs

 

I'm a game designer with background in computer science. I studied Information Technology at the Warsaw University of Technology, where I specialized in artificial intelligence. I'm currently working independently. With help from a few colleagues, I'm running a small development operation called Wonderland Engineering. My Twitter handle is JZillW.

 

Expert Blogs

Posted by Jacek Wesolowski on Sat, 02 Aug 2014 10:37:00 EDT in Design, Production
The games we're making aren't the games my teenage self needed to play.


Posted by Jacek Wesolowski on Wed, 29 Jun 2011 02:45:00 EDT in
Private relations can be more relevant to your image than public ones.


Posted by Jacek Wesolowski on Tue, 08 Mar 2011 08:05:00 EST in Design
Accessibility is not about keeping it simple.


Posted by Jacek Wesolowski on Sat, 16 Oct 2010 11:12:00 EDT in Business/Marketing
Cowardice and bravery are both products of peril.


Posted by Jacek Wesolowski on Fri, 05 Feb 2010 12:05:00 EST in Design
Part 10 of 10: The Ultimate Wrong Question


Posted by Jacek Wesolowski on Thu, 04 Feb 2010 12:05:00 EST in Design
Part 9 of 10: Vertical Slice



Jacek Wesolowski's Comments

Comment In: [News - 09/02/2014 - 06:34]

I signed this open letter, ...

I signed this open letter, because it does a good job at reminding everyone what the default setting is. The ongoing arguments have gone very far into extremes, both in terms of opinions and rhethorics, and it 's easy to fall for the illusion that this is all there 's ...

Comment In: [Blog - 08/05/2014 - 06:20]

Incidentally, polish is the main ...

Incidentally, polish is the main selling point of most of the graphics assets produced around here. You might actually want to keep that in mind when making deals. If keeping a deadline is more important to you than technical perfection, I would recommend that you say it explicitly. r n ...

Comment In: [Blog - 08/02/2014 - 10:37]

Good for you ...

Good for you

Comment In: [News - 07/28/2014 - 05:00]

Now that there have been ...

Now that there have been a few publicized failures in a short time span, I think it 's a good time to discuss crowdfunding 's biggest vulnerability, namely the fact that you 're essentially buying a promise, and not a product. This is how all investment funding works, but crowdfunding ...

Comment In: [News - 07/21/2014 - 08:21]

There certainly exists a problem ...

There certainly exists a problem of insufficient openness to exotic influences, especially among middle-aged developers. By exotic , I mean that which we aren 't used to . Here 's an anecdote I like to share: in a level design meeting on a large first person shooter project, one level ...

Comment In: [Blog - 04/11/2014 - 02:34]

Another bit from tests gone ...

Another bit from tests gone wrong department: r nIn one of my jobs, we were working on a multiplayer mode for a first person shooter. I was asked to provide a list of ideas for improvements, where improvement was defined as anything that makes the people who have bought the ...