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Ian Fisch's Blog   Expert Blogs

 

Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   

 

Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.


Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.


Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.


Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.



Ian Fisch's Comments

Comment In: [News - 11/20/2014 - 03:12]

We 've used Early Access ...

We 've used Early Access for Road Redemption and it 's been a huge success. We 've sold enough copies to fund further development, and the feedback we 've gotten from our players has been incredibly helpful. r n r nI can only imagine how much worse our review scores ...

Comment In: [Blog - 10/28/2014 - 02:14]

@Stephen r n r nFair ...

@Stephen r n r nFair enough. I suppose I was wrong with claiming that no f2p game ever got major funding. Now name one that received 6 figures in the last year and a half.

Comment In: [Blog - 10/31/2014 - 01:40]

Nice looking game How much ...

Nice looking game How much are you planning to sell it for I must warn you that being on Steam doesn 't guarantee success. It 's just the first hurdle. A lot of games can get buried on Steam, just like they can on the app store. r n r ...

Comment In: [News - 10/21/2014 - 07:47]

This is exactly what 's ...

This is exactly what 's happened. The best selling reward tier is always the early copy of the game. Now that tier is meaningless. r n r nAt the same time, Steam has drastically reduced the visibility of Early Access titles, for understandable reasons. So we 're all fucked haha.

Comment In: [News - 10/11/2014 - 04:11]

@James r n r nHuman ...

@James r n r nHuman beings are capable of a lot of things. r n r nIf you believe we live in a world where someone could say such hurtful things, and mean them, then why is it hard to believe that someone could fabricate those things in order to ...

Comment In: [News - 09/12/2014 - 03:02]

We entered IndieCade with a ...

We entered IndieCade with a game that was rejected, in part, because it didn 't separate itself visually enough from games like Need For Speed or Burnout . In other words, unless your game has a unique visual style read: retro , than it isn 't indie enough to be ...