Ian is a professional programmer and game designer. He's worked for multiple studios including Gameloft, Pyro, and Sega.
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.
Why videogame characters need to shut the hell up and let me get to the good stuff.
Why Road Rash's uniqueness is overlooked and why it needs to be remade.
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.
[Blog - 08/06/2014 - 03:28]
[Blog - 07/29/2014 - 04:51]
Outside of Tetra, which looks ...
Outside of Tetra, which looks quite nice, your games are visually unappealing. r n r nLetters has all the aesthetic personality of an eye exam chart. r n r nI may not be the target market for this sort of game, but it seems to me that the most popular ...
[Blog - 07/17/2014 - 04:46]
A lot of the people ...
A lot of the people in that video were extremely part time and unpaid. For the majority of development, it was just 2-2.5 people working. Lately we 've ramped up to 4-5 people, but that 's only been for 2-4 months. r n r nBasically we only spend money on ...
[News - 07/03/2014 - 10:42]
No. You are wrong. r ...
No. You are wrong. r n r nThere are literally thousands of pertinent questions one could ask about Nintendo 's business that have NOTHING to do with videogames. r n r nWhat kind of pensions are being offered to new employees r n r nWhat kind of health insurance benefits ...
[Blog - 07/02/2014 - 07:26]
Very helpful article. We 're ...
Very helpful article. We 're definitely going to use it to further promote our game Road Redemption. Hyphen looks awesome. Any take on Irritating Stick is a game I 'm interested in.
[Blog - 06/25/2014 - 03:24]