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Ian Bogost's Blog   Expert Blogs

 

Dr. Ian Bogost is an award-winning videogame designer and media philosopher. He is Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

 

Expert Blogs

Posted by Ian Bogost on Fri, 01 Jul 2011 01:14:00 EDT in Design, Social/Online
Me on Me on Social Games


Posted by Ian Bogost on Tue, 21 Jun 2011 12:06:00 EDT in Design, Social/Online
The Fate of Cow Clicker


Posted by Ian Bogost on Wed, 18 May 2011 06:37:00 EDT in Design
A response to the NEA frenzy


Posted by Ian Bogost on Fri, 14 Jan 2011 10:05:00 EST in Business/Marketing, Design
A review of Jane McGonigal's new book Reality is Broken


Posted by Ian Bogost on Sat, 14 Aug 2010 10:14:00 EDT in Design
On the different sorts of satire.


Posted by Ian Bogost on Wed, 20 Jan 2010 10:06:00 EST in
What the state of women in Hollywood tells us about women in games



Ian Bogost's Comments

Comment In: [News - 03/31/2014 - 03:37]

Rephrasing more generally: we don ...

Rephrasing more generally: we don 't seem to know what a clone is, really, or what we mean when we say clone. This is worth thinking about further.

Comment In: [News - 11/01/2013 - 02:14]

Oh god. ...

Oh god.

Comment In: [Feature - 09/05/2013 - 02:00]

The book this was excerpted ...

The book this was excerpted from introduces this term in enormous detail and talks about some alternatives and historical precedents and so forth. Generativity is one kind of procedurality, for sure, but procedurality more generally is just the fundamental representational mode of computation, which is why I adopt it.

Comment In: [News - 08/22/2013 - 02:29]

It 's, uhhh, possible that ...

It 's, uhhh, possible that the messaging is not the only thing devaluing OUYA for developers.

Comment In: [News - 08/15/2013 - 02:00]

I regularly spend 20-30, blind, ...

I regularly spend 20-30, blind, on books after reading reviews which suggest I might enjoy reading them. I use one-click. I don 't even hesitate. r n r nI didn 't blink spending 17 or 15 or 20 or whatever it was on Gone Home, a title that is worth ...

Comment In: [Blog - 08/07/2013 - 12:02]

All right Captain Aberlour, how ...

All right Captain Aberlour, how about this: they 'll certainly let you in the casino so long as you 're wearing a shirt and shoes. They 'll even ply you with drinks to keep you there, because they know you 'll always lose. But if you 're dressed up real ...