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Herman Tulleken's Blog

 

I worked as a game programmer for several years, before co-founding Gamelogic, where we develop software and tools for game developers. To my delight I still get to make many games, although they are a bit smaller now. 

 

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Posted by Herman Tulleken on Sun, 19 Jan 2014 01:44:00 EST in Programming, Indie
This post gives programming tips for making games fast, usually in a fixed time frame: how to plan and focus, strategies for dealing with tricky code, ways to get unstuck, and what you can do between prototyping projects to get better at it.



Herman Tulleken's Comments

Comment In: [Blog - 01/19/2014 - 01:44]

Yes, it is indeed true. ...

Yes, it is indeed true. I have seen other advice that recommends to prototype using tech that cannot be used for production Lisp :P to avoid this issue, but that too comes at a price since many programmers are way faster in their everyday production tech-environment . r n r ...