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Harrison Pink's Blog   Expert Blogs


Harrison Pink entered the game industry in 2007 at the boutique game studio Thrust Interactive in Atlanta, GA. His time was spent designing educational games for kids (as well as social games, adver-games and other client-based services).

In 2011 he moved to San Rafael, CA and joined Telltale Games as a Designer, working on the acclaimed The Walking Dead Game, winner of over 80 Game of the Year awards. He is currently the Lead Designer and Co-Story lead of Tales from the Borderlands, releasing in 2014.

Harrison holds a BFA in Interactive Design and Game Development (with additional Minors in Animation and Film & Television) from the Savannah College of Art & Design.

In his spare time, Harrison continues designing games both digital and analog, including a board game designed to encourage improvisational storytelling in groups.

He has been known to fool people into letting him speak on game development panels. For more information or speaking arrangements, please email or find him on Twitter @ColonialPink. You can follow his design thoughts at


Expert Blogs

Posted by Harrison Pink on Mon, 03 Mar 2014 02:54:00 EST in Design
I think the Theme vs. Mechanics discussion is fallacious. I believe itís missing an incredibly important third piece that changes the relationship between the two: Feeling.

Posted by Harrison Pink on Mon, 10 Jun 2013 03:39:00 EDT in Design
Lessons I've learned from teaching kids for almost a decade and designing games for them for a shorter period.

Posted by Harrison Pink on Wed, 03 Apr 2013 01:59:00 EDT in Design
A reply to the argument that game designers should focus on engagement over elegance while designing.

Posted by Harrison Pink on Wed, 03 Apr 2013 01:52:00 EDT in Design
A case study on the scoring system of Hitman: Absolution, and why I believe it serves to confuse a player's internal motivations

Harrison Pink's Comments

Comment In: [Blog - 03/03/2014 - 02:54]

I think both models can ...

I think both models can work, and further strengthen my theory that the end feeling is the most important goal of the designer. Thanks for your feedback

Comment In: [Blog - 06/10/2013 - 03:39]

For the purposes of the ...

For the purposes of the article, I was assuming an age of 8-12 years. Sorry for not clarifying

Comment In: [Blog - 04/03/2013 - 01:59]

Bart: Great suggestions What you ...

Bart: Great suggestions What you 're advocating is a strong sense of synergy between mechanics instead of completely new ones. Lead Designer of Magic: The Gathering Mark Rosewater wrote a brilliant article on synergy x mtg/daily/mm/236 r n r nKevin: I agree that the interface should essentially melt away ...