Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2014
arrowPress Releases
April 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Harold Myles's Blog

 

I've been a programmer in the game industry since 2007.

 

Member Blogs

Posted by Harold Myles on Fri, 28 Dec 2012 06:44:00 EST in Console/PC
A tale of my Dark Souls misadventures.


Posted by Harold Myles on Wed, 17 Oct 2012 12:09:00 EDT in Design
XCOM: Enemy Unknown is an impressive re-imagining of the originally. This article details one of the more interesting mechanics the game employs to create tough decisions for the player with relatively simple mechanics.



Harold Myles's Comments

Comment In: [Blog - 04/23/2013 - 06:51]

I agree with you that ...

I agree with you that the people that say 'a game must NOT have an easy mode ' are being idiotic. However, I would also state than anyone saying a game MUST have an easy, automatic mode is being equally idiotic. r n r nFrom the article headline 'What your ...

Comment In: [Blog - 01/16/2013 - 02:44]

Nice article. r n r ...

Nice article. r n r nOne thing I would mention and you might want to think about deals with your last definition: r n r nA game has explicit rules and goals, and is played with the primary purpose of learning. r n r nWhile I agree that much of ...

Comment In: [Blog - 01/03/2013 - 04:21]

Interesting. Kind of stretching it ...

Interesting. Kind of stretching it on the analysis of Hotline Miami though. r n r n The colors are ... Miami. r n r nIts all those crazy colored Cuban stucco buildings. Look at GTA Vice City. Go to google image search and type in 'Miami '. r n r ...

Comment In: [Blog - 12/20/2012 - 05:02]

I don 't really think ...

I don 't really think a setting itself for a video game can be appropriate or inappropriate in general. Possibly a better question would be 'is a particular setting appropriate for a specific audience ' For example if your audience is young kids, then a strip club is not an ...

Comment In: [Feature - 12/12/2012 - 04:55]

I might have missed it, ...

I might have missed it, but what is a 'hardcore gamer ' The article mentions it over and over, but never defines it. If you asked 100 people what 'hardcore gamer ' means you would probably get 100 different answers. r n r nAgain, my apologies if somewhere in the ...

Comment In: [Blog - 12/07/2012 - 01:30]

1 r n r nGood ...

1 r n r nGood post. I know very well the truth to much of it because I am one of those engineers that want to over-engineer. r n r nMy first inclination to a solution tends to be vast, complicated systems, with many moving parts. And then I have ...