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Greg Quinn's Blog


CEO/Lead Developer of Meltdown Interactive Media, a New Zealand based indie game developer.

Check out our upcoming title SuperTrucks Offroad, at


Greg Quinn's Comments

Comment In: [News - 02/01/2016 - 04:03]

Thanks for the clarification. I ...

Thanks for the clarification. I 'm hoping by the time development is finished, around June/July, that Unity 's WebGL implementation and the browsers will have stabilised :-

Comment In: [News - 01/29/2016 - 07:09]

Parse has no support and ...

Parse has no support and their Unity documentation and code was irrelevant due to how much of their example code called back onto the wrong thread. r n r nI found GameSparks to be by far the best platform to develop games with.

Comment In: [News - 02/01/2016 - 01:49]

Why a huge global company ...

Why a huge global company like GameLoft is getting grants from the government is beyond me, while the small up and coming indies are left fighting for the scraps.

Comment In: [Blog - 01/26/2016 - 01:34]

I 've found during the ...

I 've found during the development of SuperTrucks Offroad which is 6 years now , that I 've really battled to find music I liked from the artists I 've hired to create custom music. r n r nI 've provided samples of what I 'm looking for and the ...

Comment In: [Blog - 10/12/2015 - 03:03]

Another great article with some ...

Another great article with some great insights, thanks Ramin r n r nI especially like how you have broken down the challenges into 5 different classes, definately something to think about as I design the turn-based challenge system for my upcoming racing game.

Comment In: [Blog - 09/21/2015 - 02:00]

Thank you for sharing your ...

Thank you for sharing your perilous journey with us r n r nAs an indie developer whose been working on a racing game for the last 6 years, I 've been through a lot of highs and lows, both emotionally and financially, through the course of the game 's development. ...