Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 23, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Greg Bemis's Blog

 
 

Greg Bemis's Comments

Comment In: [News - 07/19/2013 - 04:06]

Well, it 's the parent ...

Well, it 's the parent company that 's on the skids. Atlus could be doing great, but that 's certainly not enough to keep the whole thing afloat.

Comment In: [Blog - 04/26/2013 - 03:58]

I don 't know for ...

I don 't know for sure if this was what Nintendo was thinking with the name, but I kind of figured Wii U was meant to illustrate the push towards asymetrical gameplay showcased in Nintendoland and ZombieU. r n r nWii versus U. r n r nStill, the fact that ...

Comment In: [Feature - 09/19/2012 - 04:00]

Wow. This brings back memories. ...

Wow. This brings back memories. Definitely an out-of-the-box title. I still have my working 3DO and Immercenary.

Comment In: [Blog - 03/11/2012 - 03:02]

Game development has nothing to ...

Game development has nothing to do with playing games r n r nI 'm guilty of saying this to my game design students. And you are correct that it 's not really true. What I try to get them to focus on are the many, many different kinds of games ...

Comment In: [Blog - 02/16/2012 - 05:49]

Nice post, Glen. I recommend ...

Nice post, Glen. I recommend you get thee to a computer and play Ultima 4, 5, and 7. I think you'll find the themes explored go deeper than you might think.