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Gord Cooper's Blog



Here's a shortish wall of text for you to climb, where I talk about the stuff I've done.  I assume you didn't come here by accident, so you'd be delighted to know all about my work at EA Sports on SSX, and the titles I've worked on at IUGO Mobile Entertainment, like the Animal Academy series of games, Sunshine Cruise Lines, and the blockbuster hit 'Knights & Dragons' for our partner, GREE Inc.!

I've recently packed up my desk and moved over to DeNA Vancouver, and I'm loving every minute. A studio that rewards creativity and design, check out our games!

Please be sure to check out my story Without You, as well - I worked a long time to craft it to where it's at, and I'm really pleased with how it turned out. Throw me some feedback, I'll throw you the whip!

Also, see me here at LinkedIn and Check out my portfolio!


Member Blogs

Posted by Gord Cooper on Sun, 30 Aug 2009 07:24:00 EDT in Design
Recently, I was given the assignment of taking a favourite game, and deconstructing it. I did, and here it is. Hope you like it! Referenced materials are easy enough to find, but I will cite at the end of the paper itself.

Gord Cooper's Comments

Comment In: [News - 11/02/2015 - 11:38]

Activision and Blizzard are strange ...

Activision and Blizzard are strange bedfellows already - adding something as volatile sorry, King, but it 's truth as a mobile company into the mix is a strange move. r n r nActivision sustains by churning through IP at a high rate, whereas Blizzard holds down the fort through sustaining ...

Comment In: [Blog - 10/29/2015 - 06:36]

Why are people silly for ...

Why are people silly for buying emoticons Why do you think things like unique dances are so popular in games like Destiny r n r nPersonal customization and subjective preference rule the day. Let people enjoy themselves. Hell, nobody 's stepping on your purple dog avatar

Comment In: [News - 10/13/2015 - 04:01]

Agreed re: western maintenance of ...

Agreed re: western maintenance of design documentation. I don 't think I 've been in a studio with a 'proper '/traditional GDD. Most of the devs I 've worked with have gone the way of the 'living GDD/internal wiki ', or a series of briefs conglomerated into folders on a ...

Comment In: [Blog - 09/28/2015 - 01:25]

I 'm going to demand ...

I 'm going to demand the students I mentor and teach read this article so that they can understand that no matter how 'harsh ' they feel their critics are being, if it comes from an experienced critic, it comes from having been there. r n r nGreat look into ...

Comment In: [Blog - 09/18/2015 - 01:30]

My question is this - ...

My question is this - why continually bag on Crossy Road for being a Frogger-like If you 're both taking such umbrage at this, what were your thoughts on the success of FPS games that weren 't Wolf 3D, or Doom Were you up in arms about fighting games that ...

Comment In: [News - 09/16/2015 - 07:30]

I am in no way ...

I am in no way being ironic or sarcastic here internet is hard to decipher sometimes, and I 'd rather not be misconstrued , but could you please cite a few examples of games that do well at both I would honestly love to see some good examples as watermarks ...