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INTRODUCTIONS IN FIVES
1) Using the word “sound” in each description (in any tense or plurality), list five points that describe yourself.
2) What are three accomplishments of which your five-year-old self would be proud?
- Sounding board.
- Soundly positive.
- Sound mind.
- Sounded funny.
- Sounds good.
3) What are five words that you hope will describe your future?
- I make video games that people play and have fun with.
- I get interviewed by people for stuff.
- I can mountain bike on teeter-totters and ramps.
FOIBLES IN FOURS
1) In your opinion, what are four characteristics that an audiophile should have?
2) What are four aspects you’re listening for in other people’s work?
- A respect for the emotions that sound can stir.
- A need to share one’s undying passion for audio that grows with time.
- A love of the balance between silence with sound.
- Open ears and an ability to listen and learn above everything.
3) What are four aspects of your work that you hope people can hear?
- If I find myself feeling their artwork rather than thinking about it then it has drawn me in to believing in their constructed world
- A clear consideration of how the medium influences the audio, such as vinyl, mp3 encoding, surround or otherwise
- Making sure not to crush the life and spontaneity from their work by being too precious or academic about it
- I like it when the style and personality of the artist shines through in the work to make something inspiring to others rather than derivative
- I hope people can hear the care that I’ve put into not jamming everything into a piece. I feel that as I’ve continued to refine my craft in audio that I look more for a balance of sound and silence and I look less for a density in trying to impress people. I want to create something that I enjoy listening to.
- I try to put a certain amount of levity in my work as I think life’s too short to be taken too seriously.
- I tend to try to do things “from scratch” such as recording all of my own sounds instead of using library sounds for Vessel and synthesizing the patches for nearly all of the sounds for Retro City Rampage individually instead of using any preset synth patches or samples.
WORKING ON THE RAILROAD IN THREES
1) In three days’ time, you will have finished:
Launch week for Retro City Rampage - a game that I started working on four years ago.
2) In three months’ time, you hope to have finished:
Hiding from the cold and dark northern winter.
3) In three decades’ time, you wish you would have:
No wishes and simply be.
PEOPLE SKILLS IN TWOS
1) Who are two people playing in sound that you admire?
2) What two projects of theirs do you admire?
- THX 1138
- Star Wars: A New Hope (yep.)
3) How might you sonically show your appreciation for them?
I’d enjoy working with some analogue synthesis, combine them with some personally recorded sounds and arrive at a thoughtful result.
SCRUMDIDDLIES IN ONES
1) Create a recording of yourself doing a sonic interpretation of this word: "SPLURMMMPT" Leonard J Paul - SPLURMMMPT 2) After hearing yourself, how might you expect this sound to be used?
For an insect in the “mmm” part. 3) How might you use the sound in an unexpected way?
As the “Wilhelm Poot” at the end.
About the 3x5 Interview
The "3x5” is a non-traditional interview series that encourages creative and personal responses from its participants. While the core structure remains intact, I occasionally update the sets of questions to keep interviewees and readers engaged. Although the resultant replies of the participating audiophiles may be informative or instructive, my hope is that the interview will encourage conversation and a sense of camaraderie within the sound design community.