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Fox English's Blog

 

Independent game developer and founder of Stray Fox Studio.

 

Member Blogs

Posted by Fox English on Fri, 25 Mar 2011 06:05:00 EDT in Design
Examining the evolution and demands of RPG design.


Posted by Fox English on Wed, 09 Feb 2011 09:00:00 EST in Design
A monologue on why narrative is not the problem in game design.



Fox English's Comments

Comment In: [Blog - 02/11/2013 - 09:22]

Dust: An Elysian Tale is ...

Dust: An Elysian Tale is under the Summer of Arcade header, almost at the end. About 83k on the leaderboards.

Comment In: [Blog - 06/14/2012 - 09:27]

This is pretty much the ...

This is pretty much the the entire basis for the combat design of my RPG. Unfortunately, I have some concepts to address the challenges of strategic real-time team-based design that I haven 't seen used before just yet, and I 'd rather not share them until my game is finished ...

Comment In: [Blog - 01/12/2012 - 03:11]

I actually do the same ...

I actually do the same thing although my main focus is on RPG design I still play many games across all genres and I'm not afraid to buy a bad game, even knowing that it is beforehand. We learn not just by what people do right, but what they did ...

Comment In: [Blog - 01/05/2012 - 06:23]

Yeah I should have definitely ...

Yeah I should have definitely said Lenneth, I typed this up just when I was leaving work and got thinking TOO hard about the characters and missed the obvious lol. On the same note we could also add Alicia from 2

Comment In: [Feature - 01/06/2012 - 04:25]

I like the little jab ...

I like the little jab at moe-themed PSP games in Japan. Devs realize thay have a terrible game design No problem, just work on making the characters cute and/or sexy to cover up the fact It's nice to see a confirmation that they're working hard on getting Ys Celceta over ...

Comment In: [News - 11/22/2011 - 04:41]

@james Though I have yet ...

@james Though I have yet to play FFXIV due to them taking a step back from XI, I really did end up loving FFXI as time went on. Yeah, at first, it was so blatantly non-FF it hurt, but I think with later expansions it became more and more the ...