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Evan Skolnick's Blog   Expert Blogs


With over 25 years of combined story and game development experience at world-class entertainment companies such as Marvel, Activision and Lucasfilm, Evan Skolnick brings a unique perspective to narrative experiences in the games we play. An active game writer and international speaker, he has imparted core storytelling techniques and knowledge to well over a thousand working game development professionals. He is the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques. Game projects on which Skolnick has worked include Star Wars 1313Marvel: Ultimate Alliance 2The Godfather: Five FamiliesOver the HedgeSpider-Man 3Spy Muppets and many others. He lives in the San Francisco Bay Area with his wife and two sons. Visit


Expert Blogs

Game writer and longtime GDC speaker Evan Skolnick shares an excerpt from his new book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.

Evan Skolnick's Comments

Comment In: [Blog - 05/04/2015 - 01:51]

Great article r n r ...

Great article r n r nI would only add that the greatest challenge with a plot summary of this sort can be to get your fellow team members to actually read it. Dropping the file into Perforce and sending out an email notification doesn 't always do the trick. Busy ...

Comment In: [Blog - 02/02/2015 - 01:25]

It 's very disappointing to ...

It 's very disappointing to hear that you 'd be on track to finish an MA in Game Design while never having been trained in storytelling at all. Not to self-promote, but I think you should find the dean of your Game Design MA program and bop them on the ...

Comment In: [Blog - 05/01/2014 - 01:19]

Very nice To this list ...

Very nice To this list I would add: don 't use ALL CAPS for body copy. Uppercase/lowercase is much easier to read if there are more than a few words.

Comment In: [Blog - 02/06/2012 - 09:48]

Nice job, Jorge ...

Nice job, Jorge

Comment In: [News - 02/07/2012 - 12:37]

It's possible to make good ...

It's possible to make good licensed games, and they are out there, though there's admittedly a lot more chaff than wheat. I'll always be proud of my involvement with Over the Hedge for DS, IGN's 2006 winner for Best Game No One Played . Best part of receiving that dubious ...

Comment In: [Blog - 12/14/2011 - 02:10]

They're called users . ...

They're called users .