With over 25 years of combined story and game development experience at world-class entertainment companies such as Marvel, Activision and Lucasfilm, Evan Skolnick brings a unique perspective to narrative experiences in the games we play. An active game writer and international speaker, he has imparted core storytelling techniques and knowledge to well over a thousand working game development professionals. He is the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques. Upcoming game projects to which Skolnick contributed include Star Wars: Battlefront and the recently announced Mafia III. Prior to that he's worked on titles such as Star Wars 1313, Dying Light, Marvel: Ultimate Alliance 2, The Godfather: Five Families, Over the Hedge, Spy Muppets and dozens of others.
Skolnick currently works as a contract writer, narrative designer and consultant. For more information, visit www.evanskolnick.com.
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt from his new book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
[Blog - 05/04/2015 - 01:51]
Great article r n r ...
Great article r n r nI would only add that the greatest challenge with a plot summary of this sort can be to get your fellow team members to actually read it. Dropping the file into Perforce and sending out an email notification doesn 't always do the trick. Busy ...
[Blog - 02/02/2015 - 01:25]
It 's very disappointing to ...
It 's very disappointing to hear that you 'd be on track to finish an MA in Game Design while never having been trained in storytelling at all. Not to self-promote, but I think you should find the dean of your Game Design MA program and bop them on the ...
[Blog - 05/01/2014 - 01:19]
Very nice To this list ...
Very nice To this list I would add: don 't use ALL CAPS for body copy. Uppercase/lowercase is much easier to read if there are more than a few words.
[Blog - 02/06/2012 - 09:48]
[News - 02/07/2012 - 12:37]
It's possible to make good ...
It's possible to make good licensed games, and they are out there, though there's admittedly a lot more chaff than wheat. I'll always be proud of my involvement with Over the Hedge for DS, IGN's 2006 winner for Best Game No One Played . Best part of receiving that dubious ...
[Blog - 12/14/2011 - 02:10]