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Evan Combs's Blog

 

I am a recent graduate from the Indiana University School of Informatics. Just like most recent graduates I have a plethora of ideas that haven't been stifled by experience, and would love to introduce the world to these ideas. Unlike most recent graduates who set out to find a “comfy” job at some game studio, I have decided to take a chance on my own ability to create and deliver games.

 

Member Blogs

Posted by Evan Combs on Mon, 18 Jun 2012 12:30:00 EDT in Business/Marketing, Design, Console/PC, Indie
After a long time of thinking about blogging, but never having anything to blog about. I finally have something to say, as now I have my own little Kickstarter baby.



Evan Combs's Comments

Comment In: [Blog - 07/20/2015 - 02:30]

The only problem with any ...

The only problem with any of these in a multiplayer game as these are not problems in single player is if there is no way to counter the strategy. In my opinion, the more strategies players can use effectively the deeper, better, and more diverse your game will be.

Comment In: [News - 06/08/2015 - 05:16]

This is good for people ...

This is good for people who are trying to learn iOS development.

Comment In: [Blog - 05/13/2015 - 01:39]

First and foremost, ensure that ...

First and foremost, ensure that the fonts you select are easily legible, even on small screens. r n r nWish EA/Bioware would have followed this simple rule in the last Dragon Age. I could barely read the test on the scrolls on my TV.

Comment In: [News - 04/09/2015 - 02:37]

That purchasing model needs to ...

That purchasing model needs to change. If you buy a game as long as your copy still works you should have the right to play that game until the end of time if you please. There is no reasonable reason why you shouldn 't be able to.

Comment In: [Blog - 04/01/2015 - 03:04]

It really just comes down ...

It really just comes down to resources. If you want to have your own set of tools you really need to establish a team even if it is only a single person who are independent from any projects that solely work on building tools. Then use this tools team as ...

Comment In: [Blog - 03/19/2015 - 01:47]

I was a big supporter ...

I was a big supporter of XNA back in the day, it was a great tool and in my opinion C is clearly a superior language to most although I hate that var has become overused, it is an abomination to good coding practices . I am so glad these ...