Ernest Adams is a freelance game designer, writer, and lecturer. He is the author of six books, including Fundamentals of Game Design, a popular university textbook in three editions, Game Mechanics: Advaned Game Design with Joris Dormans, and Break Into the Game Industry: How to Get a Job Making Video Games. Ernest was most recently employed as a lead designer at Bullfrog Productions, and for several years before that he was the audio/video producer on the Madden NFL Football product line. He has developed on-line, computer, and console games for everything from the IBM 360 mainframe to the present day. He is the founder of the International Game Developers' Association, and a frequent lecturer at the Game Developers' Conference. Ernest would be happy to receive E-mail about his columns at email@example.com, and you may visit his professional web site at http://www.designersnotebook.com. The views in this column are strictly his own.
In which Ernest learns how not to introduce someone to a game.
The 2013 edition of Bad Game Designer, No Twinkie!
A hostile and vocal subset of gamers is threatening to boycott the game industry if it makes hardcore games more accessible to women. This article examines the numbers to see if this warning represents a serious danger to game sales.
[News - 02/19/2014 - 12:05]
News is what someone does ...
News is what someone does not want you to print. Everything else is public relations. - Origin uncertain, often wrongly attributed to George Orwell.
[Blog - 12/21/2013 - 01:42]
Interesting point. I have to ...
Interesting point. I have to give LOTRO credit on this one: when you put the mouse cursor over an item of equipment even if you don 't yet own it, such as a promised reward for a quest , a popup appears that shows the details of the item side-by-side ...
[Blog - 11/27/2013 - 10:20]
[Blog - 11/19/2013 - 02:16]
I agree completely, and the ...
I agree completely, and the collection of attributes that people use to decide that something is Roguelike is weird. Like not being able to save, or a randomly generated world. Super Star Trek has both those properties, but it 's nothing like Rogue. r n r nNetHack is the only ...
[Blog - 08/23/2013 - 08:00]
This is what I think ...
This is what I think about passion for games: r n r nhttp://www.gamasutra.com/view/feature/6523/the designers notebook passion .php
[Blog - 08/19/2013 - 10:00]