Ernest Adams is a freelance game designer, writer, and lecturer. He is the author of five books, including Fundamentals of Game Design, a popular university textbook, and Break Into the Game Industry: How to Get a Job Making Video Games. Ernest was most recently employed as a lead designer at Bullfrog Productions, and for several years before that he was the audio/video producer on the Madden NFL Football product line. He has developed on-line, computer, and console games for everything from the IBM 360 mainframe to the present day. He is the founder of the International Game Developers' Association, and a frequent lecturer at the Game Developers' Conference. Ernest would be happy to receive E-mail about his columns at email@example.com, and you may visit his professional web site at http://www.designersnotebook.com. The views in this column are strictly his own.
A hostile and vocal subset of gamers is threatening to boycott the game industry if it makes hardcore games more accessible to women. This article examines the numbers to see if this warning represents a serious danger to game sales.
[Blog - 11/27/2013 - 10:20]
[Blog - 11/19/2013 - 02:16]
I agree completely, and the ...
I agree completely, and the collection of attributes that people use to decide that something is Roguelike is weird. Like not being able to save, or a randomly generated world. Super Star Trek has both those properties, but it 's nothing like Rogue. r n r nNetHack is the only ...
[Blog - 08/23/2013 - 08:00]
This is what I think ...
This is what I think about passion for games: r n r nhttp://www.gamasutra.com/view/feature/6523/the designers notebook passion .php
[Blog - 08/19/2013 - 10:00]
[News - 08/16/2013 - 09:25]
The police aren 't going ...
The police aren 't going to give you personal support or help you figure out how to handle it. Other people who have been there before can do that. r n r nIf you get cancer, you see a doctor, but it 's also pretty helpful to talk to other ...
[Blog - 08/05/2013 - 05:05]
Sigh... we 've only been ...
Sigh... we 've only been discussing this since about 1986. Playing with a story will never feel like watching a movie. Stop pretending that it should and complaining when it doesn 't.