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Eric Schwarz's Blog   Expert Blogs


My name is Eric, and I work for inXile Entertainment doing production, game design, support, QA, and community management.  I'm a life-long gamer with a huge interest in RPGs, shooters, and more.


Expert Blogs

Posted by Eric Schwarz on Wed, 17 Jul 2013 08:00:00 EDT in
Deadlight is a throwback to 25-year-old platformers. In this article I examine why it doesn't quite stack up to the genre's classics.

Posted by Eric Schwarz on Tue, 30 Apr 2013 08:00:00 EDT in Design, Console/PC
BioShock Infinite has produced volumes of discussion, but how does it actually stand up as a real story?

Posted by Eric Schwarz on Mon, 15 Apr 2013 06:00:00 EDT in
Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games.

Posted by Eric Schwarz on Sun, 31 Mar 2013 05:00:00 EDT in Design, Console/PC
A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy!

Posted by Eric Schwarz on Mon, 11 Mar 2013 04:00:00 EDT in Design, Console/PC
Hitman: Absolution is a departure from past games in the series, but the changes to its scoring system had the biggest impact on how I played, and how much I enjoyed it.

Posted by Eric Schwarz on Thu, 21 Feb 2013 03:17:00 EST in Business/Marketing, Design, Production
My thoughts on the brand-new PlayStation 4 announcement.

Eric Schwarz's Comments

Comment In: [Blog - 08/20/2015 - 12:57]

Any statement made publicly by ...

Any statement made publicly by a developer has marketing and PR value positive or negative . Even acknowledging the failures of others associates you with failure. The fear is that this will reflect poorly on you or your products, and often-loud backlashes by certain portions of the Internet support that ...

Comment In: [Blog - 06/08/2015 - 06:05]

Disclaimer: I work for a ...

Disclaimer: I work for a Kickstarter studio. r n r nTypically the game delays are the result of setting release dates on Kickstarter without knowing what your final budget will be. If you ask for 500,000 and get 1.5 million, do your backers expect you to pocket that money and ...

Comment In: [News - 06/08/2015 - 04:08]

Part of me wants to ...

Part of me wants to say won 't the people who would go to the trouble of abusing the system also just pirate games, so are these even lost sales But a part of me also knows that there 's a lot of people who would do this sort of ...

Comment In: [Blog - 05/26/2015 - 02:35]

Though I am not especially ...

Though I am not especially interested in free-to-play games, these are in general great tips for any game regardless of business model. Thanks for the write-up.

Comment In: [News - 06/01/2015 - 04:02]

Really nice write-up and insight. ...

Really nice write-up and insight. As a fan of stealth games I definitely need to give Invisible, Inc. a check. Name-dropping Spelunky, XCOM and FTL also hasn 't helped to reduce my interest... r n r nI think the problem with time limits you cite at the end is always ...

Comment In: [Blog - 05/28/2015 - 01:32]

Great article, and I think ...

Great article, and I think a really illustrative example in that you picked the exact same puzzle - yet rearranging all the elements to be more comprehensive makes all the difference. r n r nI actually recommend that anyone interested in designing puzzles, check out Portal 2 's level creator. ...