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Eric Robertson's Blog

 
 

Eric Robertson's Comments

Comment In: [Blog - 08/21/2014 - 06:20]

Isn 't a moving base ...

Isn 't a moving base just a normal mmo mobile with multiple child objects r n r nMaybe a change of perspective might make the hardware requirements drop dramatically since games like this already operate with 1000s of interacting mobiles, constantly re-ranging each other. r n r nAlso, I would ...

Comment In: [Blog - 08/16/2014 - 02:16]

I 'd argue the strength ...

I 'd argue the strength of Agile and Fail Early mind sets is not in the just the early validation of high risk concepts, but that it re-frames the attitude of the dev team into a more long term and hopefully more profitable one. r n r nInstead of a ...

Comment In: [Blog - 08/07/2014 - 03:02]

Good article and thank you ...

Good article and thank you for sharing r n r nPersonally, I like the idea of mobile development, since I spend more and more time playing games on mobile then I do PC. I feel mobile gaming is the future. r n r nSure, the deluge of new daily entries ...

Comment In: [Blog - 07/26/2014 - 08:12]

Great article. r n r ...

Great article. r n r nI am also a fan of outsourcing for the items mentioned above and the extra bonus of learning about folks from other countries. I firmly believe there is a creative value add incorporating folks that live elsewhere. r n r nAs others have mentioned, keep ...

Comment In: [News - 05/12/2014 - 05:01]

What do you all think ...

What do you all think about skipping kickstarter and just sell an alpha version of the game on a website with video/screenshots . r n r nThis seems like a simpler approach to raising funds and emotionally investing players into your project.

Comment In: [Blog - 11/11/2013 - 10:42]

Do you think an online ...

Do you think an online game can function socially if the players can only communicate through fixed responses and body language r n r nex. Eric motions for you to follow him. vs Eric Miranda, follow me