Elizabeth Boylan's Blog
Elizabeth Boylan is the Founder and Chief Creative Officer of Big Top Ballet, Inc. based out of Whistler, BC.
Working on a series of alternative and ballet inspired video games, she works closely with her husband and mate, John Borchert. Drawing from a varied background which includes a Bachelor of Science in Chemistry at St. Francis Xavier University, business at IESEG in Lille, France, writing and live performance in Montreal and Vancouver and attending Emily Carr University of Art and Design.
Outside of art and game development, her favorite pass times are snowboarding, swimming, playing tennis and violin.
For news on most recent work:
If I've gained all this new freedom to create and release a video game in my own voice, I'm not about to compromise artistic integrity as a woman and indie game developer by designing burkas for 'paper ballerinas' to appease the Middle East.
Why are so many independent developers and artists continuing on this path while the industry is reflecting a financial collapse? I can't help but consider game development for mobile as an irrational pursuit that will lead to a second wave renaissance..
We're in a period of overall technology disruption. In history, whenever this paradigm occurs better capitalized players can undercut weak holders in the industry and then dominate the market by exhausting the resources of the competition.
Crowdfunding has become quite a buzz since the JOBS Act was signed into law this past Spring. One of the biggest benefits of Crowdfunding can be pre-release marketing of your independent game title and of course much needed development or marketing funds.
Big Top Ballet will be available for your iPhone, iPad and iPod touch on the App Store this Tuesday February 28, 2012. If you want your chance at winning a free copy of the iOS game, be sure to Like ill-esha on Facebook!
We're ready for beta testing and we want your feed back. We're just a small team up in the Kootenay mountains of British Columbia. A mom and pop indie game development studio working on our first multiplatform game Big Top Ballet™.
Elizabeth Boylan's Comments
[News - 05/06/2014 - 03:43]
More interesting, is how game ...
More interesting, is how game development can be used to enhance the creativity of the more square type programmers who are conditioned to program in a flat linear manner.
[Feature - 01/23/2014 - 02:00]
[Blog - 05/02/2013 - 07:10]
[News - 02/18/2013 - 07:12]
[News - 11/12/2012 - 12:25]
2013 will be worse for ...
2013 will be worse for everything commerce. It 's the market, it 's globalization and for game development there 's a degree of technology disruption with mobile games and smart tvs. I think we 're in a decline toward a valley of zero growth in sales numbers for games, then ...
[News - 08/15/2012 - 04:27]
It 's definitely a clash ...
It 's definitely a clash between these two temperaments against the adversity of deadlines and a requirement to make money at some point. r n r nTypically founders and visionaries are the workaholics, so it 's not realistic that responsibility be removed from these roles. Forcing a workaholic to relax ...