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November 28, 2014
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Elisabeth Beinke-Schwartz's Blog

 
 

Elisabeth Beinke-Schwartz's Comments

Comment In: [News - 11/17/2014 - 05:56]

At the end of the ...

At the end of the day, you 're not making a product for yourself in most cases , you 're making it to be consumed by others. Therefore, you have a responsibility to consider your audience instead of just yourself. However, this is not to say that you should always ...

Comment In: [News - 11/14/2014 - 05:18]

Hmm, I have mixed opinions ...

Hmm, I have mixed opinions here. I 'm definitely pro-equality in games, but I 'm not sure if I 'm supportive of labeling like this.

Comment In: [Blog - 11/05/2014 - 07:04]

Huh, having the camera spring ...

Huh, having the camera spring back to center when you take hour hand off the joystick is a super interesting idea

Comment In: [Blog - 10/16/2014 - 07:33]

For clarification 's sake, what ...

For clarification 's sake, what age group would you qualify 'gen-x ' and what age group for 'gen-y '

Comment In: [Blog - 10/14/2014 - 02:07]

I think there 's an ...

I think there 's an essential difference between making opportunities for yourself walking around with a laptop showing it to people esp critical press peeps and taking opportunities that other people worked/paid for without doing the same taking booths, etc...

Comment In: [Blog - 09/22/2014 - 01:44]

@Nathan r nThe problem comes ...

@Nathan r nThe problem comes when we make assumptions based on what people like in regards to gender, which is why using phrases like in general they just aren 't interested is dangerous to use. Especially because our interests and tastes can change over time especially when we 're introduced ...