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Beth Beinke-Schwartz's Blog


Level Designer at Certain Affinity

I am a storyteller and builder of worlds. I enjoy telling narratives through engaging gameplay spaces, encounters, and environments. My previous titles include Bioshock: Infinite (and accompanying DLC's), Shoot Many Robots, Lord of the Rings Online: Mines of Moria, and a few upcoming multiplayer FPS titles (NDA).



Beth Beinke-Schwartz's Comments

Comment In: [News - 08/27/2015 - 04:00]

I have a pretty high ...

I have a pretty high tolerance for bio-horror blood/gore doesn 't gross me out but I cannot stand working on anything in the trypophobia range. Makes me feel amazingly sick to look at. At least I 'm a designer and not an artist

Comment In: [Blog - 08/14/2015 - 01:58]

If a designer is interested ...

If a designer is interested in creating directed, controlled narrative experiences, I 'd suggest choosing another medium besides games, like traditional, passive literature which lends itself best to that. r n r nI would 100 disagree with this conclusion. There 's an interesting balance of engagement you get as being/playing ...

Comment In: [Blog - 08/11/2015 - 01:53]

I 100 agree. Death should ...

I 100 agree. Death should be a punishment not a way you introduce people to a new mechanic. Especially when you rely on load-screen tips to teach said new mechanic.

Comment In: [Blog - 08/11/2015 - 01:53]

The 2 major things that ...

The 2 major things that make me motion sick in a VR game are: r n1. Framerate isn 't high enough. r n2. ANY instance where the camera moves independent of the player. Seriously, even adding a bit of a 'bounce ' to the camera to simulate walking while you ...

Comment In: [News - 08/06/2015 - 03:30]

With such a huge, well-known ...

With such a huge, well-known company behind you, suddenly you can even get on the cover of Time magazine. The question, then, becomes: Should you Based on the reactions of game industry Twitter today, the answer is: Probably not. r n r nI think you misunderstood the outrage. No one ...

Comment In: [Blog - 07/20/2015 - 01:37]

Yeah, was guessing it was ...

Yeah, was guessing it was possibly a translation issue hence why I brought it up . Using phrases like the designer will be responsible for or you are a person/designer who... is an easy way to remove the pronoun translation issue.