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E Zachary Knight's Blog

 

I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs

 

Member Blogs

Posted by E Zachary Knight on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Indie
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games


Posted by E Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.


Posted by E Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.


Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.


Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.


Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.



E Zachary Knight's Comments

Comment In: [News - 06/25/2015 - 10:58]

Apple doesn 't care about ...

Apple doesn 't care about context. Apple has a black and white mentality when it comes to rules violations when they actually catch them . So with this, the Confederate Battle Flag is bad, period. It doesn 't matter how it is used. r n r nThis is a terrible ...

Comment In: [News - 06/22/2015 - 02:59]

Make that positive attention. If ...

Make that positive attention. If it is not abject silence on the gaming front, it is a witch hunt.

Comment In: [News - 06/19/2015 - 02:13]

Glad to see another game ...

Glad to see another game engine support Linux. This OS is growing in popularity and the demand for games is there.

Comment In: [Blog - 06/12/2015 - 03:03]

Thank you. I had hoped ...

Thank you. I had hoped to see an exploration of how abstract design could allow people of all genders to easily project themselves onto the player character. Instead we got an article about using abstract design and applying the Ms. Male trope to them.

Comment In: [News - 06/02/2015 - 05:41]

Here are a couple of ...

Here are a couple of improvements they could use going forward: r n r n1 Stop requiring online connectivity to play your games. The only reason you should have to have an online connection is if you are playing online multiplayer. Single player and local multiplayer do not need to ...

Comment In: [News - 06/02/2015 - 02:26]

1 If you have so ...

1 If you have so little confidence in your game 's delivery that a gamer won 't want to keep playing after 2 hours, perhaps your game needs some revisions. r n r n2 Yeah, this is something that isn 't good for developers but is good for Steam. However, ...