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E Zachary Knight's Blog

 

I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs

 

Member Blogs

Posted by E Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.


Posted by E Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.


Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.


Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.


Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.


Posted by E Zachary Knight on Tue, 24 Dec 2013 09:26:00 EST in Business/Marketing, Console/PC
Most of the games I played this year were on the Ouya. So here are my favorites.



E Zachary Knight's Comments

Comment In: [Blog - 03/02/2015 - 05:26]

Based on the context in ...

Based on the context in this article, I don 't think that statement was meant as an attack or insult to libraries or going to the library to study. I believe it was meant as a counter to the potential But doing research is too hard. argument.

Comment In: [News - 03/02/2015 - 06:57]

With it competing against the ...

With it competing against the likes of Unity and UE4, they have an uphill battle to wage.

Comment In: [Blog - 02/17/2015 - 06:52]

Krita looks awesome. I believe ...

Krita looks awesome. I believe it was mentioned in the comments of a different article recently. I will certainly have to try it out.

Comment In: [Blog - 02/17/2015 - 02:23]

Nathan, r n r nI ...

Nathan, r n r nI do want to experiment with Godot more, even for 2D. However, I am really getting into a groove with HaxeFlixel and don 't want to trip myself up by trying out a new engine too soon. It took me long enough to reach the point ...

Comment In: [News - 02/13/2015 - 06:09]

Daniel, r n r nLike ...

Daniel, r n r nLike I said. Developers of all sizes will make up any excuse for why a demo is not feasible. One of which is what you wrote. r n r nAgain, In all the games I have made, while they are rather small and not extremely feature ...

Comment In: [News - 02/13/2015 - 04:02]

Well, I would say that ...

Well, I would say that the Legend of Zelda did it before Metroid. They just had different camera perspectives. Both games involved exploration and gaining new items to open new areas.