E Zachary Knight's Blog
I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is called Demon's Hex, a cross platform collectible card game.
Follow me on Twitter @ezknight @dk_gaming @OKGameDev
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.
The lack of a public domain option for games means a loss of culture for all of gaming.
Most of the games I played this year were on the Ouya. So here are my favorites.
Is there any value in forcing game reviewer to play games they hate all the way through before letting them write their reviews?
With all the controversy over the Ouya Free The Games Fund, I thought I would take the time to address two key concerns over the Kickstarter qualification, Ouya exclusivity and the $50k goal.
After reading Kickstarter's article on stretch Goals, I thought I would add my own thoughts.
E Zachary Knight's Comments
[News - 07/24/2014 - 02:32]
It is a great start. ...
It is a great start. There are still tons of games in its library that either already have Linux versions available or use wrappers that already have Linux versions available.
[News - 07/23/2014 - 08:51]
I think that the real ...
I think that the real reason they dropped the whole PC schtick is that all the real PC players refused to sign up as members. Valve and Blizzard, arguably the two biggest names in PC gaming, never once joined up. Microsoft, while a member at one time, dropped membership a ...
[News - 07/11/2014 - 01:35]
This has come up before, ...
This has come up before, not for YouTube but for general product reviews, that if a company compensates you in any way, whether the product for free, money or some other gift, that must be disclosed in that product review whether it is good or bad.
[Blog - 07/02/2014 - 07:26]
Yes. Time is money. But ...
Yes. Time is money. But money is also money too. Paying someone to market your game is a money cost that is greater than zero. Paying for advertisements is a money cost greater than zero. r n r nHowever, when time is properly budgeted by an indie developer, the marketing ...
[Blog - 06/24/2014 - 04:41]
Kyle, r n r nI ...
Kyle, r n r nI can 't vouch for all laws, but Germany has mandatory music licensing through GEMA. Because YouTube has not come to a licensing deal with GEMA, all videos with GEMA controlled music, and a lot of music that GEMA wishes it controlled, are blocked from viewing ...
[Blog - 06/24/2014 - 11:20]
As a Linux user and ...
As a Linux user and dev, I really love Haxe. I had been working in flash because of its strong Linux support and the ability to code games on Linux using Flex. Then Adobe abandoned Linux. They stopped releasing Flash plugins for Linux users leaving us with a broken and ...