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E Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs


Member Blogs

Posted by E Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.

Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.

Posted by E Zachary Knight on Tue, 24 Dec 2013 09:26:00 EST in Business/Marketing, Console/PC
Most of the games I played this year were on the Ouya. So here are my favorites.

Posted by E Zachary Knight on Thu, 10 Oct 2013 03:08:00 EDT in Business/Marketing
Is there any value in forcing game reviewer to play games they hate all the way through before letting them write their reviews?

E Zachary Knight's Comments

Comment In: [News - 01/27/2015 - 01:26]

Bruno, r n r nIf ...

Bruno, r n r nIf that is the case, I can see how that makes sense. r n r nStill would be nice to have Wii U support. The indie scene is something that Nintendo is actively courting and if Unreal was available for it, that would be a great ...

Comment In: [Blog - 01/28/2015 - 05:27]

This is what I have ...

This is what I have gleaned from this article: PS4 and XBone owners who are active on Youtube are entitled jerks. r n r nThat said, the first part of your teaser trailer was pretty good. The second part where you show some game play does not show much and ...

Comment In: [News - 01/23/2015 - 07:10]

I think it all depends ...

I think it all depends on what games the person is interested in making, but there are a lot of great choices, particularly from the early years of gaming. r n r nZelda 1 had a lot of great level design and was one of the earliest open world designs. ...

Comment In: [News - 01/13/2015 - 03:20]

He also does television and ...

He also does television and movies, I think. To work in those industries, you have to be a member of a union. There is no way to get around that.

Comment In: [News - 01/06/2015 - 08:15]

I think it is a ...

I think it is a persistence game at this point. The mobile world fell rather quickly into a race to the bottom and that set expectations in the minds of consumers. Those expectations will not be changed over night. It will take far longer to climb out of the pit ...

Comment In: [Blog - 12/22/2014 - 11:56]

I agree with the above. ...

I agree with the above. In a single player game with multiple classes, the game should be playable and completable with all classes. I don 't mind the idea of using the classes as the difficulty selection though. That is actually a clever way of handling it. r n r ...