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E Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDev


Member Blogs

Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.

Posted by E Zachary Knight on Tue, 24 Dec 2013 09:26:00 EST in Business/Marketing, Console/PC
Most of the games I played this year were on the Ouya. So here are my favorites.

Posted by E Zachary Knight on Thu, 10 Oct 2013 03:08:00 EDT in Business/Marketing
Is there any value in forcing game reviewer to play games they hate all the way through before letting them write their reviews?

Posted by E Zachary Knight on Thu, 12 Sep 2013 03:41:00 EDT in Business/Marketing
With all the controversy over the Ouya Free The Games Fund, I thought I would take the time to address two key concerns over the Kickstarter qualification, Ouya exclusivity and the $50k goal.

Posted by E Zachary Knight on Wed, 14 Aug 2013 03:13:00 EDT in Production
After reading Kickstarter's article on stretch Goals, I thought I would add my own thoughts.

E Zachary Knight's Comments

Comment In: [News - 07/24/2014 - 02:32]

It is a great start. ...

It is a great start. There are still tons of games in its library that either already have Linux versions available or use wrappers that already have Linux versions available.

Comment In: [News - 07/23/2014 - 08:51]

I think that the real ...

I think that the real reason they dropped the whole PC schtick is that all the real PC players refused to sign up as members. Valve and Blizzard, arguably the two biggest names in PC gaming, never once joined up. Microsoft, while a member at one time, dropped membership a ...

Comment In: [News - 07/11/2014 - 01:35]

This has come up before, ...

This has come up before, not for YouTube but for general product reviews, that if a company compensates you in any way, whether the product for free, money or some other gift, that must be disclosed in that product review whether it is good or bad.

Comment In: [Blog - 07/02/2014 - 07:26]

Yes. Time is money. But ...

Yes. Time is money. But money is also money too. Paying someone to market your game is a money cost that is greater than zero. Paying for advertisements is a money cost greater than zero. r n r nHowever, when time is properly budgeted by an indie developer, the marketing ...

Comment In: [Blog - 06/24/2014 - 04:41]

Kyle, r n r nI ...

Kyle, r n r nI can 't vouch for all laws, but Germany has mandatory music licensing through GEMA. Because YouTube has not come to a licensing deal with GEMA, all videos with GEMA controlled music, and a lot of music that GEMA wishes it controlled, are blocked from viewing ...

Comment In: [Blog - 06/24/2014 - 11:20]

As a Linux user and ...

As a Linux user and dev, I really love Haxe. I had been working in flash because of its strong Linux support and the ability to code games on Linux using Flex. Then Adobe abandoned Linux. They stopped releasing Flash plugins for Linux users leaving us with a broken and ...