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E McNeill's Blog
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E McNeill is a game designer who has worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. He has also independently released the minimalistic RTS Auralux.
More at http://www.emcneill.com and https://twitter.com/#!/E_McNeill
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Expert Blogs
Good at Heart: In Defense of the Indie Community  |
| Posted by E McNeill on Tue, 14 May 2013 07:47:00 EDT in
Indie
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| A response to Kurt Bieg's critique. |
| Read More... | 15 Comments |
Why I Am Making Games  |
| Posted by E McNeill on Tue, 07 May 2013 07:04:00 EDT in
Indie
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| A reflection inspired by Noel Llopis's GDC microtalk. |
| Read More... | 3 Comments |
The Agony of Rereading a Younger Self  |
| Posted by E McNeill on Wed, 01 May 2013 08:26:00 EDT in
Design
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| "Look, you’re talking about work you may love … I’m talking about work that I loathe …" |
| Read More... | 6 Comments |
Awe of the Indies  |
| Posted by E McNeill on Mon, 11 Mar 2013 05:18:00 EDT in
Indie
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| A personal reflection on feeling inadequate and pursuing greatness in game design. |
| Read More... | 8 Comments |
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Kickstarter and Failure: The Futility of Doing Things Right |
| Posted by E McNeill on Mon, 04 Mar 2013 01:55:00 EST in
Business/Marketing,
Indie
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| One indie developer is doing all the right things, and yet his Kickstarter is on its way to failure. |
| Read More... | 6 Comments |
Heading Off the Indie Backlash  |
| Posted by E McNeill on Tue, 26 Feb 2013 10:04:00 EST in
Indie
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| A backlash against indies is brewing. Don't feed into it. |
| Read More... | 36 Comments |
[More E McNeill Blogs]
E McNeill's Comments
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Comment In: Tenets of Videodreams, Part 1: Exploration [Blog - 05/23/2013 - 05:52]
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I love the new term, ... I love the new term, though I admit I was hoping it would encompass Dear Esther too, so that I could have a name for the exploration-driven games that forsake challenge entirely. Would you be willing to admit games that aren 't infinite r n r nI think this kind ... |
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Comment In: Indies on Xbone: Where's the beef? [News - 05/22/2013 - 11:30]
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Pretty sure he was talking ... Pretty sure he was talking about devs in general at that point. Narrowed to indie devs afterward. |
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Comment In: Indie vs Retail [Blog - 05/21/2013 - 07:22]
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Interesting I might want to ... Interesting I might want to do something like this with my own OUYA game, though I guess I 'd have to do it in a Gamestop since I 'm in California. How did you approach them Did you just call the local store |
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Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]
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Hi Danc, r n r ... Hi Danc, r n r nI understand that you mean this to be taken as a dispassionate analysis of group psychology right , but I admit I 'm feeling a lot of judgement. You offer the inside and outside views of two examples, but even the presumably-desirable inside views are ... |
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Comment In: Triple Town devs' new title takes cues from a famous poem [News - 05/13/2013 - 03:46]
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That would be awesome. But ... That would be awesome. But if that were the case, I would have thought they 'd announce Scott Brodie 's involvement. They are teamed up on Highgrounds, after all. |
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Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]
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Ramin: I appreciate commercial necessity, ... Ramin: I appreciate commercial necessity, and I like your emphasis on building a more robust games industry. I just think that industry size and profit should not be our only values. I strongly believe that media shapes our culture and ourselves the pervasive and narrowly-focused pursuit of commercial success or, ... |
[More E McNeill Comments]
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