E McNeill's Blog
I am an indie game designer working out of San Diego.
I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball.
More at my website and Twitter.
A dev journal of how a terrible tutorial was made not-so-terrible.
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.
"Rich gameplay is just a big pile of secrets."
One developerís tribute to Unityís Asset Store.
How the puzzles in Darknet are procedurally generated.
I hate grinding. Iím fundamentally opposed to it, and Iíve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again.
E McNeill's Comments
[Blog - 08/25/2014 - 07:29]
I 've been running playtests, ...
I 've been running playtests, and the tutorial has definitely been getting more effective. Actually, most of the complaints about the tutorial come from me, rather than directly from players, although it also seems that they 're enjoying it more.
[Blog - 08/18/2014 - 05:50]
[Blog - 07/28/2014 - 05:47]
Thanks I 'm planning to ...
Thanks I 'm planning to release the game alongside the commercial release of the Oculus Rift, but I don 't know when that will be. I took these screenshots with a special version of the game I use for screenshots, trailers, and quick debugging, but I plan to keep it ...
[Blog - 05/28/2014 - 01:52]
Thanks, Dan. As always, you ...
Thanks, Dan. As always, you offer an interesting, useful way of seeing things. r n r nI think it 's worth noting that being shaped by economics does not necessarily affect artistic integrity. Once you realize that a certain form is thriving due to economic forces, there may be an ...
[Blog - 05/26/2014 - 05:01]
I don 't really get ...
I don 't really get where you 're coming from. I 'm voicing support for an aesthetic that 's on the rise, but it 's hardly status quo , and most of my examples are not roguelikes. I also don 't see it as a simple matter of targeting broadly ...
[News - 03/31/2014 - 04:33]