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E McNeill's Blog   Expert Blogs

 

I am an indie game designer working out of San Diego.

I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball

More at my website and Twitter.

 

Expert Blogs

Posted by E McNeill on Fri, 19 Dec 2014 01:27:00 EST in Design, Programming, Production, Indie, Smartphone/Tablet
Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus.


Posted by E McNeill on Tue, 18 Nov 2014 01:51:00 EST in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.


Posted by E McNeill on Mon, 03 Nov 2014 03:43:00 EST in Design, Indie
How and why I fit narrative into a mechanics-oriented game.


Posted by E McNeill on Tue, 21 Oct 2014 02:00:00 EDT in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!


Posted by E McNeill on Tue, 07 Oct 2014 06:32:00 EDT in Business/Marketing, Indie
Why I'm giving my whole game away for free (temporarily).


Posted by E McNeill on Tue, 30 Sep 2014 01:46:00 EDT in Design, Console/PC, Indie
A reflection on competing values of game design.



E McNeill's Comments

Comment In: [Blog - 04/06/2015 - 07:37]

At last year 's Steam ...

At last year 's Steam Dev Days, the VR folks at Valve made the argument that VR is difficult, and AR combines all those difficulties with a host of other, bigger challenges. I think that AR tech and software is going to lag behind VR for a few years, just ...

Comment In: [News - 02/23/2015 - 06:07]

Big news for us VR ...

Big news for us VR devs This is going to be an exciting GDC. I just hope I get a demo :

Comment In: [News - 02/20/2015 - 06:42]

If they can selectively block ...

If they can selectively block out light from the real world, then AR can do everything VR can do. That said, Valve 's Abrash has argued convincingly that AR is much, much harder to pull off than VR. r n r nSo at this point, my questions are: r nA ...

Comment In: [Blog - 01/20/2015 - 04:04]

I think your jigsaw puzzle ...

I think your jigsaw puzzle analogy is a good one. But I think you 're mistaking the formalist point of view. Let 's imagine that jigsaw puzzles were the only game in town. A formalist would be interested in the way that the picture affects the puzzle-assembly mechanic, would examine ...

Comment In: [Blog - 12/19/2014 - 01:27]

My understanding is that it ...

My understanding is that it takes about 1-2ms of GPU time.

Comment In: [Blog - 10/21/2014 - 02:00]

Good suggestion I just made ...

Good suggestion I just made that change, and my draw call count remains low. I don 't know why I had it in my head that the non-uniform scales all had to be unique...