E McNeill's Blog
I am an indie game designer working out of San Diego.
I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball.
More at my website and Twitter.
My report on VR from Steam Dev Days.
After the VR Jam, I'm convinced that the Oculus Rift is a perfect opportunity for indies.
Ethics matter in game design, but it's not about F2P.
I funded my indie game development from my savings account. A response to Gamasutra's call for blogs on game funding.
We recognize the difference between high art and low art in other media. That axis is relevant for games, too.
A postmortem of my OUYA game Bombball, including sales stats.
E McNeill's Comments
[News - 02/18/2014 - 12:53]
[Blog - 02/10/2014 - 09:13]
I 'm reasonably familiar with ...
I 'm reasonably familiar with trademark law, less so with copyright. But I 'm not really arguing about the letter of the law as much as the spirit. So, yes, copyright gives you the exclusive right to make copies of your work, but why do we give people that right ...
[News - 01/31/2014 - 04:57]
I 've tried the demo ...
I 've tried the demo with the Oculus Rift, and it 's quite special. Even just flying around looking at the mountains and trees feels great, and it feels like the world is limitless.
[Blog - 01/21/2014 - 09:05]
There has been a lot ...
There has been a lot of misunderstanding and shallow analysis over this whole trademark tiff, so I 'm very glad that you 're trying to give a helpful explanation, Jas. I see that some commenters have been jumping down your throat or misreading your article, but please know that your ...
[Blog - 01/22/2014 - 06:52]
So I get that you ...
So I get that you 're upset with King and all that, and that you 're trying to be funny, but could you be a little less crass After I finished reading this, I felt gross, but I sure couldn 't remember anything about your actual argument.
[Blog - 01/17/2014 - 03:59]
Yeah, but I think it ...
Yeah, but I think it 's better to defy people 's short-term expectations and still succeed in delivering long-term value. This might be one of those cases where you have to give people what they don 't yet know they want.