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Dustin Hendricks's Blog


Dustin is a software engineer at Last Life Games LLC, an independent game development studio based in the San Francisco Bay Area.



Member Blogs

Posted by Dustin Hendricks on Thu, 12 Mar 2015 01:54:00 EDT in Business/Marketing, Indie
I want to describe in detail what it is like to demo your game at a GDC Play booth as a solo indie developer. You will learn about what lead to me getting a booth, the preparation involved before the show, and how to manage a booth with just one person.

Dustin Hendricks's Comments

Comment In: [Blog - 03/12/2015 - 01:54]

Thanks guys I had mostly ...

Thanks guys I had mostly written it because this is the type of breakdown I could have really used before deciding whether or not to go. If it helps even one person, that 's awesome.

Comment In: [Blog - 08/21/2014 - 10:26]

I always lament over this. ...

I always lament over this. I had gotten complaints in reviews about having a curve in movement acceleration for one game I made. The movement feels skatey and laggy After the few complaints, I reduced the curve by half. It 's better, but it still feels sticky After that I ...

Comment In: [Blog - 07/22/2014 - 02:16]

Yeah, it 's funny what ...

Yeah, it 's funny what people 's expectations are vs the reality of the mobile/game market. Paid marketing isn 't a panacea either. There seems to be so many people flooding the game dev market after reading stories of companies like King making millions per day, when the reality is ...

Comment In: [Blog - 06/25/2014 - 08:42]

For someone who is passionate ...

For someone who is passionate about writing, I imagine that reviews must get pretty dull after a while. Events like E3 have become so predictable. So much so, that you could practically write about it before it even happens. I imagine writers want to write about something a bit more ...

Comment In: [Blog - 09/17/2013 - 01:48]

GTA V would be more ...

GTA V would be more like one of the teams that made it to the Super Bowl. You should be able to criticize an aspect of the team without the team 's fans burning your car to the ground, and questioning your viability as a critic.

Comment In: [Blog - 09/10/2013 - 04:05]

you could turn instance into ...

you could turn instance into a static method to avoid the need to attach your DialogSystem script to a GameObject. It would of course still need to be in a Plugins or similar folder to be globally accessable. r n r nclass DialogSystem r n static var instance : DialogSystem ...