Dustin Hendricks's Blog
Dustin is a software engineer at Last Life Games LLC, an independent game development studio based in the San Francisco Bay Area.
A behind the scenes look into the preparation and launch of simultaneous Steam Greenlight and KickStarter campaigns using a budget of zero, complete with analytics and marketing examples.
I want to describe in detail what it is like to demo your game at a GDC Play booth as a solo indie developer. You will learn about what lead to me getting a booth, the preparation involved before the show, and how to manage a booth with just one person.
Dustin Hendricks's Comments
[Blog - 03/12/2015 - 01:54]
Thanks guys I had mostly ...
Thanks guys I had mostly written it because this is the type of breakdown I could have really used before deciding whether or not to go. If it helps even one person, that 's awesome.
[Blog - 08/21/2014 - 10:26]
I always lament over this. ...
I always lament over this. I had gotten complaints in reviews about having a curve in movement acceleration for one game I made. The movement feels skatey and laggy After the few complaints, I reduced the curve by half. It 's better, but it still feels sticky After that I ...
[Blog - 07/22/2014 - 02:16]
Yeah, it 's funny what ...
Yeah, it 's funny what people 's expectations are vs the reality of the mobile/game market. Paid marketing isn 't a panacea either. There seems to be so many people flooding the game dev market after reading stories of companies like King making millions per day, when the reality is ...
[Blog - 06/25/2014 - 08:42]
[Blog - 09/17/2013 - 01:48]
GTA V would be more ...
GTA V would be more like one of the teams that made it to the Super Bowl. You should be able to criticize an aspect of the team without the team 's fans burning your car to the ground, and questioning your viability as a critic.
[Blog - 09/10/2013 - 04:05]