Doru Apreotesei's Blog
The author is a professional game designer. He strives to find the answers to very big questions, but can’t always be arsed to chronicle his progress. His main blog can be found at odiousrepeater.wordpress.com; only the stuff he's most happy with will be republished on Gamasutra.
The main topics will be games and philosophy, especially when the two intersect, though other things will no doubt creep in as well. Some of the stuff will be accessible to pretty much everyone, while some rants and ravings will no doubt only resonate with other game developers. Or just the author. Or nobody.
Opinions expressed are solely those of the author. The blog exists for entertainment purposes only. Names and places may well be outright invented – the author’s pretty bad at remembering stuff. If something pisses you off, it’s just a joke. If something hits close to home, make damn sure I wasn’t talking about someone else before complaining (or litigating), or you’ll look like an idiot. Indeed, everything on it is probably one big lie and should not be taken seriously.
"Mind you, I really am talking about shutting people out, not up. Freedom of speech should be all-but-absolute. I just need better filtering methods to be made available..."
"I do know that as long as players are willing to pay for overhead like they have been so far, the industry will find new and creative ways of selling it to them – and even elicit heartfelt, teary-eyed thanks in the process, because Stockholm Syndrome."
Remember, though, we’re not just talking about market transactions. We’re specifically talking about cheating here. And buying in-game Gold or items, or letting some professional gamer power-up your character, is definitely considered cheating...
"...judging by the last few major entries in the franchise, it would seem like the realities of the games business have finally caught up with the Japanese company that, for the longest time, seemed to almost never compromise on quality."
Just like the games press has done for many years now, all of the Kickstarter projects I’ve seen so far have leveraged the ignorance of their target audience to their own benefit. There’s plenty of lofty conceptual goals, but precious few details...
This post explores the real reasons behind games' delays, cancellations, reboots and other drastic changes-of-plans. It also looks into what's being done to counteract these problems within dev teams, and also how the industry as a whole has adapted.
Doru Apreotesei's Comments
[News - 11/21/2014 - 07:11]
Sad for the people who ...
Sad for the people who lost their jobs. One does have to wonder whether the publisher 's unexpected cancellation of the project was justified, however. Double Fine don 't exactly have a history of being responsible with other people 's money.
[News - 09/23/2014 - 01:23]
No choice but to link ...
No choice but to link this Gamasutra blog post/article of mine again. http://www.gamasutra.com/blogs/DoruApreotesei/20140501/216802/Dude Wheres My Game The Truth and Lies of Delays and Cancellations.php r n r nJust in case someone finds it cheap to hear me say called it . :
[Blog - 08/16/2014 - 02:16]
I 've personally cobbled together ...
I 've personally cobbled together a method of my own called the Tiered Pyramid Method. It 's not yet made it into my blog here at Gamasutra, but one of these days I 'll get around to it. In the meantime there 's a video of an early lecture on ...
[News - 08/12/2014 - 07:40]
Yes, financial woes is harsh, ...
Yes, financial woes is harsh, but requires fewer characters than disappointing earnings or the like. Twitter etc. r n r nI agree, in absolute terms, I 'd love to fail like King is failing.
[News - 07/28/2014 - 05:00]
My biggest hope is that ...
My biggest hope is that all these Kickstarter train wrecks eventually force backers to grow up, and stop naively idolizing all the wrong things in the industry, for all the wrong reasons. r n r nThen again, I 've hoped for that for the last two years now, and it ...
[News - 06/24/2014 - 01:03]