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February 1, 2015
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Posted by Matt Matthews on 01/30/15 01:30:00 pm in Business/Marketing, Console/PC
During calendar 2014, Nintendo generated 27.1 billion from digital sales. At current exchange rates, that's over US$225 million, but the more important point is that this represents nearly 11% of the company's software revenue.

Posted by Matt Matthews on 01/30/15 01:30:00 pm in Business/Marketing, Console/PC
Back in 2009 and 2010, it looked like Nintendo had solid control of its handheld market. New models like the DSi then DSi XL and had helped fill the gap when the DS Lite faltered. Regrettably, the 3DS XL and 2DS have done little to buoy the 3DS platform.X

Last year I did a general overview of Kickstarter across all categories for 2013 and now seems like a good time to go through a similar exercise for 2014. This goes wider than just video games but gives better insights on the platform and its health.

Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles, and looking at all the sales data up to this point across PC and mobile.

Posted by Daniel Helbig on 01/28/15 02:07:00 pm in Business/Marketing, Design, Indie
For this years GGJ15 I created a user-generated interactive chain story called ESCALATE! - a game for which development I had to sail far out of my normal comfort zone.

Posted by Brandon Sheffield on 01/28/15 05:27:00 am in Console/PC, Indie, Social/Online
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.





Posted by Jaime Dominguez-Blazquez on 01/30/15 01:54:00 pm in Business/Marketing, Console/PC, Indie
How our game (Vortex Attack) went from being an unknown game to belong to a bundle for GreenLight.

Posted by Cameron Stark on 01/30/15 01:30:00 pm in Design, Production, Art, Console/PC, Indie
This past weekend, I participated in the Global Game Jam at Facebook HQ. It was my first game jam, and first time working on a game with other people. Here was my experience.

A student's journey of trying to transtion from a enthusiast to a real deal game startup founder. The lesson learns and the future.

Posted by S.R. Holiwell on 01/30/15 01:30:00 pm in Audio, Design, Art, Serious
Metroid II: Return of Homelessness

Posted by Louis Png on 01/30/15 01:30:00 pm in Design, Console/PC
As one of my first few works in a long hiatus, I will like to take some time to analysis and observe the relations in data and information displayed to a user, and the difficulty curve of a game.

Posted by Zachary Strebeck on 01/30/15 01:30:00 pm in Business/Marketing, Console/PC
Game lawyer Zachary Strebeck looks at Nintendo's new Creator Program, which allows revenue sharing for YouTube videos featuring Nintendo games.