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Deniz Opal's Blog

 

Head of mobile development at CerebralFix. Speaks in XNA and Unity3D. Obsessive workaholic, only one lab accident away from becoming a supervillain.

 

Follow his 140 character ramblings at https://twitter.com/selzero

 

Member Blogs

Posted by Deniz Opal on Sat, 22 Sep 2012 01:37:00 EDT in Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
The ability to amend the shape of a 3D object vertex by vertex gives us the power to dynamically change objects.


Posted by Deniz Opal on Fri, 21 Sep 2012 12:54:00 EDT in Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Exploring the way in which Unity3D references resources and game objects within the code.


Posted by Deniz Opal on Thu, 20 Sep 2012 12:29:00 EDT in Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
When you are considering the work required to create a computer game its very easy to get wrapped up in the core dynamics of the game and the central experience of the game play... But the devil is in the detail...



Deniz Opal's Comments

Comment In: [Blog - 05/22/2014 - 10:00]

I disagree with this. Pictures ...

I disagree with this. Pictures are a medium to communicate information, just like numbers. r n r nOn the subject of football. One of the first football management games I played was Football Crazy on the old 16 bit machines. It was essentially a text based spread sheet, and we ...

Comment In: [Blog - 09/22/2012 - 01:37]

That is the normal solution ...

That is the normal solution and its entirely possible that its a better solution for a task, so yes I agree with you. However, where disk and memory space is an issue, its potentially a great advantage to have the morphing done in a few lines of code and some ...