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Declan Kolakowski's Blog

 

New Media Artist / Game Developer / Composer based in London.

You can check out my work at www.etomame.com.

 

Member Blogs

Posted by Declan Kolakowski on Sat, 03 May 2014 06:31:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
An exploration of how we might craft rich ludic experiences by looking at them through the lens of a ludic language.


Posted by Declan Kolakowski on Sun, 16 Feb 2014 01:27:00 EST in Design, Production
As player data becomes more widely available than ever before and metrics driven design dominates more and more of the industry’s mind-share, have we thought deeply enough about what design using player data really means?


Posted by Declan Kolakowski on Thu, 06 Feb 2014 06:05:00 EST in Design, Programming, Production, Serious, Indie
A look at how game engines are stifling creativity and manipulating the games industry.


Posted by Declan Kolakowski on Mon, 02 Dec 2013 03:43:00 EST in Design, Art, Serious, Indie
In this post I take a look at how can we learn to tell stories and communicate themes through games' most overlooked feature: menus.


Posted by Declan Kolakowski on Thu, 31 Oct 2013 03:06:00 EDT in Audio, Design, Programming
In honour of Advanced Input week I look at controlling a game using sound alone.



Declan Kolakowski's Comments

Comment In: [Blog - 10/15/2014 - 02:02]

When you use the term ...

When you use the term horror sim where are you getting your baseline understanding of horror from. I mean you seem to imply that horror originates in somehow from film, which presumably bases its ideas on books. Is there a chain of mimicry here Or do you think games have ...

Comment In: [News - 10/13/2014 - 01:26]

And indeed even the conceptual ...

And indeed even the conceptual make up of ZZT mimics the trans nature of its origination. A game that is also an editor, that jumps back and forth, border crossing what is consumed and what is created empowering but also subverting the power vectors which have traditionally dominated the game ...

Comment In: [News - 10/10/2014 - 01:47]

As with everything soon the ...

As with everything soon the indie game marketing wisdom will be that you yourself should be running a successful youtube and twitch channel to promote your creations. It seems weird that Williams argues that youtubers are absolved of guilt because they don 't give review scores . Do you realise ...

Comment In: [Blog - 10/06/2014 - 05:39]

Nice article. However, this sort ...

Nice article. However, this sort thing has been attempted in other games just not under the guise of trophies but as objectives , random quests in wow, random objectives in Far Cry/Drakengard and there 's a danger to them. Generative objectives based on what the player enjoys , if one ...

Comment In: [Blog - 10/02/2014 - 02:39]

Interesting article, very well observed. ...

Interesting article, very well observed. One game that is pretty interesting for dynamic music range is SWERY 's Deadly Premonition . It 's a fantastic game in its own right, but musically it is very interesting in the way it uses dynamic range to play with the users expectations. You ...

Comment In: [Blog - 10/03/2014 - 01:31]

Why do you link artistic ...

Why do you link artistic legitimacy with financial legitimacy I 've always thought that games have been viewed as hugely lucrative, was there really an attitude among the wider financial sector that games were not worth investing in Also, Occulus and Twitch aren 't really games, lots of people who ...