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Declan Kolakowski's Blog


Game Developer / Composer based in London. You can check out my work at


Member Blogs

Posted by Declan Kolakowski on Sat, 03 May 2014 06:31:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
An exploration of how we might craft rich ludic experiences by looking at them through the lens of a ludic language.

Posted by Declan Kolakowski on Sun, 16 Feb 2014 01:27:00 EST in Design, Production
As player data becomes more widely available than ever before and metrics driven design dominates more and more of the industry’s mind-share, have we thought deeply enough about what design using player data really means?

Posted by Declan Kolakowski on Thu, 06 Feb 2014 06:05:00 EST in Design, Programming, Production, Serious, Indie
A look at how game engines are stifling creativity and manipulating the games industry.

Posted by Declan Kolakowski on Mon, 02 Dec 2013 03:43:00 EST in Design, Art, Serious, Indie
In this post I take a look at how can we learn to tell stories and communicate themes through games' most overlooked feature: menus.

Posted by Declan Kolakowski on Thu, 31 Oct 2013 03:06:00 EDT in Audio, Design, Programming
In honour of Advanced Input week I look at controlling a game using sound alone.

Declan Kolakowski's Comments

Comment In: [Blog - 09/29/2014 - 01:05]

It 's a bit worrying ...

It 's a bit worrying that the curation system on steam could potentially suffer from the PewDiePie i.e. anything PDP talks about immediately gets a massive sales boost , and simply procuring a curation spot becomes a serious worthwhile pursuit. Do you think that steam will try and open their ...

Comment In: [Blog - 09/29/2014 - 01:05]

It seems to me like ...

It seems to me like a lot of these principles can serve double duty between creating work and as an indie marketing yourself. The one 's that don 't fit so well for games are still super useful for learning promotion. Like you say, it 's amazing that all this ...

Comment In: [Blog - 09/29/2014 - 01:05]

Interesting article. Whenever I hear ...

Interesting article. Whenever I hear retro inspired pixel art style from other developers I often groan inwardly, so it 's nice to see someone taking the simplicity and expressiveness of pixel and applying to other styles. Did you feel at all limited by the fact that you chose to use ...

Comment In: [Blog - 05/28/2014 - 01:52]

From I 've read, Journey ...

From I 've read, Journey only just about broke even despite its insane sales. They spent almost three years developing it and a lot of time investing in new technologies to improve synchronisation with between player, camera control and music. It 's a weird hybrid counter-example to the others in ...

Comment In: [Blog - 05/03/2014 - 06:31]

Thanks for your comment. I ...

Thanks for your comment. I agree that the metaphor is somewhat limited but I don 't feel puzzle games are a very fair criticism as there is some debate over whether puzzles even are games I think they are . The fact that by definition puzzles have to have a ...

Comment In: [News - 03/26/2014 - 05:18]

Leigh... on Leigh... what is ...

Leigh... on Leigh... what is this... dual personality