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David R's Blog

 
 

Member Blogs

Posted by David R on Wed, 09 Dec 2009 12:36:00 EST in
Pre-order bonuses feel like curses in disguise.


Posted by David R on Thu, 03 Dec 2009 02:43:00 EST in
My thoughts on the benefits and downfalls of gaming on a PC in light of my experiences with persistent crashes while playing Crysis.


Posted by David R on Tue, 01 Dec 2009 05:58:00 EST in Design
I'm a first-person-shooter wuss who actually enjoyed a couple of FPSers.


Posted by David R on Mon, 30 Nov 2009 03:43:00 EST in
What I've been playing and what I'll be writing on...


Posted by David R on Thu, 28 May 2009 11:06:00 EDT in Design
Go ahead. Take the fun out of it.


Posted by David R on Tue, 05 May 2009 08:43:00 EDT in
Apple seems interested in the getting a bigger piece of the gaming industry.



David R's Comments

Comment In: [News - 02/15/2013 - 12:49]

Please correct title of first ...

Please correct title of first chart. It refers to months, but has data that is units sold per week.

Comment In: [News - 12/11/2009 - 06:24]

This likely changes nothing. The ...

This likely changes nothing. The standard for a preliminary injunction is very high Bethesda would have to have proved that Interplay was causing Bethesda irreparable harm to succeed . Next Bethesda's lawyers will continue with their litigation, seeking a regular injunction. I'm curious to see if Bethesda really wants to ...

Comment In: [Blog - 12/09/2009 - 12:36]

@John Smith: That certainly would ...

@John Smith: That certainly would work. Either an out-of-game item, an item that serves no in-game purpose e.g. vanity pet , or, as @Tyler Glaiel suggests, a free other game. Those are options that would solve the problem.

Comment In: [News - 12/09/2009 - 03:22]

I wouldn't be surprised if ...

I wouldn't be surprised if this is part of the deal for them getting continued funding. Sell a game that's based in large part on the assets they already have in place, and if it sells well, then they'll get the money to make the game they wanted to in ...

Comment In: [Blog - 12/03/2009 - 02:43]

@Kevin Reese: It shocks me ...

@Kevin Reese: It shocks me when companies don't think to QA across a wide variety of machines. Creating the game on super-powered rigs makes sense, but everyone on the team should have to play it on a variety of different machines to see how their efforts turn out.

Comment In: [Blog - 12/01/2009 - 05:58]

@luke ward: Perhaps you're not ...

@luke ward: Perhaps you're not as interested in perspective in gaming as I am. Thanks for getting through 2.5 paragraphs though - better luck next time.