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David Paris's Blog   Expert Blogs


David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.


Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.

Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.

Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.

David Paris's Comments

Comment In: [News - 08/11/2014 - 11:06]

I think the issue that ...

I think the issue that tends to get overlooked, is that this kind of F2P model involves a massive up-front expenditure to compete with, which effectively allows the first couple market entrants to dominate that market thereafter. Sure, LoL may not make a huge average return on user, but the ...

Comment In: [News - 08/08/2014 - 07:25]

Generally in these situations the ...

Generally in these situations the execs aren 't getting paid either. r n r nThe issue is simply that if your base salary isn 't excellent, you 're unlikely to have the reserves to be able to tank periods of delayed paychecks something the execs generally can afford to do ...

Comment In: [Blog - 08/05/2014 - 06:20]

Thanks for the information r ...

Thanks for the information r n r nWhat I really wonder though, is how you spent the money from there, and in what way was your team compensated r n r nI 've certainly seen more than enough of these death marches, but what defines you and your company is ...

Comment In: [News - 07/28/2014 - 10:01]

You can 't simply wave ...

You can 't simply wave your hands at a game and say be done r n r nThe team working on Rust is likely still working on Rust, but the company may have the funds to do other things at the same time, so they can have other teams working ...

Comment In: [News - 07/23/2014 - 09:56]

Financially, making games seems to ...

Financially, making games seems to very often fall under the category of slowly dying.

Comment In: [News - 07/23/2014 - 05:11]

My impression is that the ...

My impression is that the power dynamics make it much more rewarding to be a jerk than to try to play nicely. r n r nLet 's say you want to be IMPORTANT in a game. r n r nNow that matchmaking has put you with people of a roughly ...