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David Paris's Blog   Expert Blogs

 

David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.  He also does freelance design and process consultation, so feel free to message him if you need a hand.

 

Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.


Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.


Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.



David Paris's Comments

Comment In: [News - 11/20/2014 - 03:12]

The new guidelines are pretty ...

The new guidelines are pretty tame really. They mostly just make a point of telling developers to keep players updated with reasonable expectations and not to go down this path if you can 't afford to keep working on it with unimpressive early sales. It shouldn 't change anything for ...

Comment In: [News - 11/19/2014 - 03:25]

How about change the button ...

How about change the button to Not Really Free instead.

Comment In: [Blog - 11/13/2014 - 02:41]

Pretty similar really. With a ...

Pretty similar really. With a great big new content burst and a pretty cool product tie in to another indie success, but shhh it becomes something coverage worthy. We 've got spiffy stuff for streamers to play with, things to re-excite existing players who will have a chance to try ...

Comment In: [News - 11/04/2014 - 04:49]

Ouch, that puts a new ...

Ouch, that puts a new spin on this article: r n r nhttp://www.gamasutra.com/blogs/VikrantAgarwal/20141030/228987/How I got my Dream Job in the Gaming Industry.php

Comment In: [Blog - 09/30/2014 - 01:46]

I want that funding path ...

I want that funding path to exist, but for it to happen, Kickstarter would need to be gaining steam, not losing it. My feeling is that we 've already peaked, and its only downhill from here. It now gets less visibility, less funding, and is no where near to providing ...

Comment In: [Blog - 10/29/2014 - 02:33]

No worries. That pricing silliness ...

No worries. That pricing silliness is exactly the reality we all live with right now. Every item that goes up on Steam has to keep that in mind. The 20 is perfectly reasonable as a starting point when you consider the vast majority of your units are largely going to ...