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David Paris's Blog   Expert Blogs


David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.  He also does freelance design and process consultation, so feel free to message him if you need a hand.


Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.

Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.

Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.

David Paris's Comments

Comment In: [News - 08/27/2015 - 05:55]

I quite like how Dishonored ...

I quite like how Dishonored addressed this problem. It gives you the option to solve things lethally, and it gives you the option not to, and lets you choose accordingly. It then reflects your decisions in the world, because these are actions that carry impact. I love how Emily 's ...

Comment In: [Blog - 08/20/2015 - 12:57]

I think it has to ...

I think it has to do with wanting to be able to distance yourself from the other guy so that you feel safer. Oh, they failed because they did something WRONG. I clearly would not have done that, so I will be ok. r n r nThe truth is that ...

Comment In: [Blog - 08/04/2015 - 05:37]

Hi Paul, r n r ...

Hi Paul, r n r nI went ahead and took at look at the current version of Combat Monsters and wanted to offer a bit of feedback. r n r nFirst, you are right, it is a very solid game now. The gameplay reminds me a bit of Card Hunter, ...

Comment In: [News - 08/04/2015 - 04:42]

I dunno, all it has ...

I dunno, all it has to do is stay populated enough to maintain some servers. That 's not really such a high bar to hit. Old MMOs never die, they just go on and on and on.

Comment In: [News - 08/03/2015 - 05:58]

Interesting, though you could look ...

Interesting, though you could look at the job change another way. In many companies, those guys would all simply be out of work. Instead, the company has found a way to keep them on-board and still making a reliable income albeit in a less desirable fashion . Could be worse.

Comment In: [Blog - 07/16/2015 - 01:47]

Another pretty vile practice gee, ...

Another pretty vile practice gee, Zynga what a surprise , is the scaling of prices based on whether or not you 've paid in the past. r n r nMy wife plays Farmville 2 on two different accounts. On one of them she has paid for content, on the other ...