David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.
David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).
He is currently adventuring in Europe, creating games for Black Forest Games in Germany. He also does freelance design and process consultation, so feel free to message him if you need a hand.
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.
These are some quick hints to make AI construction easier and more effective.
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.
[News - 08/03/2015 - 05:58]
Interesting, though you could look ...
Interesting, though you could look at the job change another way. In many companies, those guys would all simply be out of work. Instead, the company has found a way to keep them on-board and still making a reliable income albeit in a less desirable fashion . Could be worse.
[Blog - 07/16/2015 - 01:47]
Another pretty vile practice gee, ...
Another pretty vile practice gee, Zynga what a surprise , is the scaling of prices based on whether or not you 've paid in the past. r n r nMy wife plays Farmville 2 on two different accounts. On one of them she has paid for content, on the other ...
[Blog - 07/15/2015 - 02:02]
Agreed w/Christian on this one. ...
Agreed w/Christian on this one. A very good starting point is to look at a game that you were passionate about and ask yourself what is it that makes this so good From that starting point, you can then progress to how do you address that while optimizing towards additional ...
[News - 07/16/2015 - 04:10]
I 'm hazing a tough ...
I 'm hazing a tough time seeing how his paying new grads at 35k NZ is giving them a fair shake. NZ isn 't particularly cheap to live in, the conversion is something on the order of 22k US, and these guys have to establish themselves in a remote country ...
[News - 07/09/2015 - 04:00]
[News - 06/17/2015 - 02:06]
Game doesn 't look compelling ...
Game doesn 't look compelling to me, but I 'm sorry to see Hidden Path take the hit. I certainly enjoyed the Defense Grid games. I hope they find more success along that vein.