David Lindsay's Blog
Dave is the Lead Designer for City of Steam. He posts a journal of all the interesting designs he's done. I don't mind anyone using these ideas if it improves your game. Please feel free to read and run!
A pre, during, and post feature blog: The original design, the developer diary, and the final result. What went right? What changed? What went wrong?
A foreword just about Dave, and how he came to found his own studio Mechanist Games in China.
David Lindsay's Comments
[Blog - 11/26/2013 - 01:28]
Note: Usually app-rating businesses manipulate ...
Note: Usually app-rating businesses manipulate the Top Grossing category. But I hear it 's possible to do any of the categories, with limited success depending on what the game is and the category you want to tamper with.
[Blog - 11/12/2013 - 09:00]
Four years ago, it took ...
Four years ago, it took a team of 4 people about 1 month to create a nice large game environment for players to run around in assets and all . r n r nRecently, I have been playing with Terrain Composer for Unity, and I can say that you are ...
[Blog - 11/11/2013 - 02:59]
Hi Ben, r n r ...
Hi Ben, r n r nI 've been in games for a while now too, and spend the last 8 years in China making Asian MMORPGs, which is quite repetitive. When I read your post, I felt something I thought I 'd lost -genuine human emotion Haha -no it 's ...
[Feature - 04/16/2012 - 04:40]
They have an amazing budget ...
They have an amazing budget to prototype and playtest so much. Sounds like they got to play a nicely tuned build every week. Ahhh, luxury. r n r nBut I 'm sure that behind the scenes people worked their butts off, what with all the THQ layoffs and extra crunch ...
[News - 05/18/2012 - 09:27]
But I also did really ...
But I also did really enjoy my brief foray into Journey. My friend recommended it so I was already well prepared to be affected by it.
[Feature - 02/15/2012 - 04:55]