I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist.
In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a speed-based platformer with different levels every time about a cat, Cool-B, searching for his brother Floyd. The game is available for PC and Mac for free and on iOS and Android for $0.99.
My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for $0.99 on the App Store for iOS and on the Google Play Store for Android. There is also a free version available.
Currently working on a game called Signal to Noise. It's a music-driven rail/tube shooter that generates the game based on the music that's playing. The player can choose any song from their personal library to play in the game.
My website is http://www.solanimus.com
My twitter account is @Solanimus
The story of the emotional development of Cool-B in Search of Floyd.
[Blog - 02/17/2014 - 01:09]
I want to stay a ...
I want to stay a bit distant from any argument about the f2p model, but I will say this: People that play what you could call real console games aren 't always separate people from those that play f2p. Sometimes people will choose one over the other simply for how ...
[Blog - 02/10/2014 - 09:13]
It saddens me that I ...
It saddens me that I 'm in an industry in which I see a headline like this and I immediately understand it before even reading it.
[News - 02/10/2014 - 04:08]
I don 't associate beating ...
I don 't associate beating something with a piece of entertainment designed to give me a way of succeeding. r n r n- That 's a really interesting way to look at it. Is there any way that you could beat a game, then What if you speedrun it and ...
[Blog - 01/24/2014 - 03:26]
Hiding material because the kids ...
Hiding material because the kids might not like the material is different from trying to make a good game independent of possibly boring material. Hiding the material like hiding spinach is just an analogy, perhaps a weak one, but is also really part of the reason of using games in ...
[News - 01/24/2014 - 06:32]
[News - 01/07/2014 - 12:00]