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David Fried's Blog

 

David Fried is a 15 year game industry veteran with an encyclopedic knowledge of games, game systems, and monetization systems to compete in the modern age of free to play. He has spent the last few years working in Asia and Europe, developing his knowledge of the free to play market, and designing monetization systems for classic game genres that people have had difficulty monetizing.

 

He has worked on a variety of games, including: Warcraft III, Warcraft III TFT, Oddworld : Stranger's Wrath, The Da Vinci Code, and Akaneiro; he has also worked on a variety of titles that will never see the light of day, and the world is a much sadder place for it.

 

Member Blogs

Posted by David Fried on Wed, 04 Sep 2013 06:43:00 EDT in Business/Marketing, Design, Serious
As kickstarter and crowd funding becomes a more viable source of funding for game studios, what happens to the massive corporate game studios that have been around for the last 20 years? Part 1 of 2.



David Fried's Comments

Comment In: [Blog - 03/20/2014 - 07:18]

Blizzards issues with porting WoW ...

Blizzards issues with porting WoW had little to do with the Chinese audience and everything to do with government regulations on cultural artifacts you can 't show bones , as well as a bump in the road from certain people in China 's game industry that pushed the government to ...

Comment In: [News - 03/25/2014 - 05:42]

Godus has a lot of ...

Godus has a lot of issues, and while the reviews are overly hostile in this case, they make a lot of very reasonable points. Much of the game 's design makes no sense. For example, you smash trees and rocks to gain belief, which then must be spent to move ...

Comment In: [Blog - 02/13/2014 - 05:07]

The app store is similar ...

The app store is similar to youtube. Maybe you get lucky and find a huge audience, maybe you don 't. Being featured can help, but if the people who happen to be looking for apps on that particular day are not particularly interested in that particular type of game... No ...

Comment In: [News - 02/14/2014 - 05:38]

I find it funny that ...

I find it funny that the ironic sub-text of this event has become the legitimate headline for a cynical anti-monetization crowd.

Comment In: [Blog - 02/10/2014 - 07:34]

By monetizing in the areas ...

By monetizing in the areas of customization, and allowing shortcuts to new but balanced for pvp gameplay styles, then adding highly social elements whereby players can show off their customization via direct combat or cooperative play.

Comment In: [Blog - 02/10/2014 - 12:16]

So... Wait, did they lift ...

So... Wait, did they lift the NDA Can I talk about my ESO experience now without any legal ramifications