Hi, I'm a game and audio designer from Switzerland/Spain. In a previous life I worked in the legal field, but then decided creating rules that bring people joy could be even more fun than working with the rules of society ;) When I'm not doing contract work in the audio field (sound effects and music), I currently work on my own game called Modsork.
Some thoughts on the music and ambiences of Dark Souls. The structure of when to play music, and what kind, can be an opportunity to reinforce an underlying theme of a game. This post is originally from my personal blog at david-canela.com/blog.
[Blog - 12/17/2014 - 02:16]
[News - 11/20/2014 - 05:15]
The weird thing is this ...
The weird thing is this sounds like a foreseeable issue. I imagine people would be far more understanding if it sounded like unpredictable technical issues or exotic unproven designs that simply don 't pan out. r n r nedit: Though if I 've understood correctly it 's not like the ...
[Blog - 11/19/2014 - 04:17]
[Blog - 11/18/2014 - 01:51]
[News - 11/17/2014 - 09:26]
We 're really speculating a ...
We 're really speculating a lot on what precisely Miyamoto meant to say. Sure, everybody loves innovation....but just as often, it proves to be gimmicky. Also, one could argue that the competition 's output can 't be that boring, because some people sure still enjoy non-nintendo games and buy them. ...
[News - 11/17/2014 - 05:08]
@Christian r n r n ...
@Christian r n r n somehow couldn 't reply to the reply further up r n r n Well, that 's why there are quote marks around some of what 's in the headline and not around other parts. r n r nYeah, I saw the quotation marks, but I ...