Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 27, 2015
arrowPress Releases
November 27, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


David Canela's Blog


Hi, I'm a game and audio designer from Switzerland/Spain. In a previous life I worked in the legal field, but then decided creating rules that bring people joy could be even more fun than working with the rules of society ;) When I'm not doing contract work in the audio field (sound effects and music), I currently work on my own game called Modsork.


Member Blogs

Posted by David Canela on Tue, 13 Oct 2015 01:29:00 EDT in Business/Marketing, Indie
Thoughts and learnings on showing your game at game events, based on experiences from various game expos in the last 6 months, from a one-man studio's perspective. Topics: Should you even go?; Preparation; Booth Design; During the Show; Aftermath;

Posted by David Canela on Mon, 27 Apr 2015 11:47:00 EDT in Business/Marketing, Console/PC
There is cultural value in a healthy, open and free mod scene. Will the addition of easy monetization routes somehow harm the modding community? I'm optimistic that it'll turn out fine, even if there will be casualties.

Posted by David Canela on Wed, 21 Jan 2015 12:55:00 EST in Design, Console/PC
A critical look at some of DA:I's menus (on PS4) and how they're accessed, along with ideas how they could be handled differently. Focus lies on 1) unresponsiveness of character switching inside menus and 2) the crafting/modification menus.

Posted by David Canela on Mon, 03 Nov 2014 03:43:00 EST in Audio, Console/PC
Some thoughts on the music and ambiences of Dark Souls. The structure of when to play music, and what kind, can be an opportunity to reinforce an underlying theme of a game. This post is originally from my personal blog at

David Canela's Comments

Comment In: [News - 10/16/2015 - 04:03]

Saw it at EGX in ...

Saw it at EGX in the Leftfield Collection and loved it

Comment In: [Blog - 10/15/2015 - 02:11]

Nice article I stayed in ...

Nice article I stayed in Coventry as well, though I think I may have been in the other Ibis, closer to the station. Glad to hear your gear survived the transport I 've considered that a couple of times, but never done it so far. r n r nOne event ...

Comment In: [News - 10/15/2015 - 05:08]

It would be interesting to ...

It would be interesting to see such a chart per platform e.g. how much of that revenue in Japan is in the mobile space, the console space etc.

Comment In: [Blog - 10/13/2015 - 01:29]

Thanks. Yes, that is definitely ...

Thanks. Yes, that is definitely great here, especially since I live near an airport with one of those low-cost airlines. That means with a bit of luck and early booking, I can fly pretty much to a wide selection of big european cities and back for less than 100 . ...

Comment In: [Blog - 09/14/2015 - 01:49]

Thanks for these cool resources, ...

Thanks for these cool resources, would love to check out the LIMBO one r n r nAnother one that comes to mind is the submarine project for FMOD / Unity that was used for the GDC 2015 GANG Demo Derby. I can 't see where to download it exactly, but ...

Comment In: [Blog - 09/08/2015 - 01:36]

Great article. I agree data ...

Great article. I agree data often acts as a bit of an imaginary anchor that gives us a semblance of objective truth. And it may vey well be objective, of course, but in a complex environment that doesn 't automatically make it relevant. There 's this huge bias towards what ...