David Canela's Blog
Hi, I'm a game and audio designer from Switzerland/Spain. In a previous life I worked in the legal field, but then decided creating rules that bring people joy could be even more fun than working with the rules of society ;) When I'm not doing contract work in the audio field (sound effects and music), I currently work on my own game called Modsork.
A critical look at some of DA:I's menus (on PS4) and how they're accessed, along with ideas how they could be handled differently. Focus lies on 1) unresponsiveness of character switching inside menus and 2) the crafting/modification menus.
Some thoughts on the music and ambiences of Dark Souls. The structure of when to play music, and what kind, can be an opportunity to reinforce an underlying theme of a game. This post is originally from my personal blog at david-canela.com/blog.
David Canela's Comments
[Blog - 01/20/2015 - 04:04]
Well said. r n r ...
Well said. r n r nI personally think these debates are in part a result of videogames being so multidimensional in the sense that they contain even more elements that by themselves are an artform than film . It 's rare that all these elements truly come together, so we ...
[Blog - 01/05/2015 - 01:17]
Thank you for sharing, it ...
Thank you for sharing, it 's a very interesting read, though I didn 't fully understand all of it. r n r n@Maria There 's games that cheat and tell you incorrect probabilities to influence the player 's experience of chance e.g. a declared 80 chance will actually have a ...
[Blog - 12/17/2014 - 02:16]
[News - 11/20/2014 - 05:15]
The weird thing is this ...
The weird thing is this sounds like a foreseeable issue. I imagine people would be far more understanding if it sounded like unpredictable technical issues or exotic unproven designs that simply don 't pan out. r n r nedit: Though if I 've understood correctly it 's not like the ...
[Blog - 11/19/2014 - 04:17]
[Blog - 11/18/2014 - 01:51]