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David Canela's Blog

 

Hi, I'm a game and audio designer from Switzerland/Spain. In a previous life I worked in the legal field, but then decided creating rules that bring people joy could be even more fun than working with the rules of society ;) When I'm not doing contract work in the audio field (sound effects and music), I currently work on my own game called Modsork.

 

Member Blogs

Posted by David Canela on Mon, 27 Apr 2015 11:47:00 EDT in Business/Marketing, Console/PC
There is cultural value in a healthy, open and free mod scene. Will the addition of easy monetization routes somehow harm the modding community? I'm optimistic that it'll turn out fine, even if there will be casualties.


Posted by David Canela on Wed, 21 Jan 2015 12:55:00 EST in Design, Console/PC
A critical look at some of DA:I's menus (on PS4) and how they're accessed, along with ideas how they could be handled differently. Focus lies on 1) unresponsiveness of character switching inside menus and 2) the crafting/modification menus.


Posted by David Canela on Mon, 03 Nov 2014 03:43:00 EST in Audio, Console/PC
Some thoughts on the music and ambiences of Dark Souls. The structure of when to play music, and what kind, can be an opportunity to reinforce an underlying theme of a game. This post is originally from my personal blog at david-canela.com/blog.



David Canela's Comments

Comment In: [Blog - 05/29/2015 - 03:03]

It depends a lot on ...

It depends a lot on the vision of the future of that specific game, of course, but personally I 'd love to create a sci-fi soundtrack sometime that is based on new instruments, rather than electronic music sounds and styles of today. Think: the Mos Isley cantina band, or maybe ...

Comment In: [Blog - 05/05/2015 - 01:22]

Very nice article, thanks for ...

Very nice article, thanks for sharing your thoughts. I like that you manage to take a rather neutral stance and talk about coherent design, instead of good/bad, because while I love Dark Souls and also Bloodborne, I am disappointed each time I read an accolade to those games that ends ...

Comment In: [News - 04/28/2015 - 04:06]

Love this game, can 't ...

Love this game, can 't recommend it enough, and I 'm looking forward to check out the expansion. The amount of detail and polish is just amazing. Just a sidenote, but I never understand why it doesn 't get mentioned in those popular best exclusive game on platform x lists. ...

Comment In: [News - 04/27/2015 - 07:23]

We 're in hindsight mode ...

We 're in hindsight mode now, so it 's impossible to disprove that it 's hindsight bias as you suspect. I 'm also not arguing the exact amount of backlash was forseeable. r n r nI still believe, though, taking into account: r n-modders will be seen as the good ...

Comment In: [Blog - 04/24/2015 - 04:05]

You 're right that it ...

You 're right that it 's hard to draw a line, and what represents a fair revenue split is very debatable and can only be judged on a specific case by case basis, as all mods are not equal. r n r n...but I find it very easy to say ...

Comment In: [Blog - 03/11/2015 - 12:55]

Interesting article, thank you It ...

Interesting article, thank you It sounds like a very cool approach, though I couldn 't help but wonder how well the adjustments hold up in the large acoustic diversity of practice e.g., as you point out with headphone impedance, but also mic performance, for instance. Though with apple, I guess ...