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David Canela's Blog

 

Hi, I'm a game and audio designer from Switzerland/Spain. In a previous life I worked in the legal field, but then decided creating rules that bring people joy could be even more fun than working with the rules of society ;) When I'm not doing contract work in the audio field (sound effects and music), I currently work on my own game called Modsork.

 

Member Blogs

Posted by David Canela on Wed, 21 Jan 2015 12:55:00 EST in Design, Console/PC
A critical look at some of DA:I's menus (on PS4) and how they're accessed, along with ideas how they could be handled differently. Focus lies on 1) unresponsiveness of character switching inside menus and 2) the crafting/modification menus.


Posted by David Canela on Mon, 03 Nov 2014 03:43:00 EST in Audio, Console/PC
Some thoughts on the music and ambiences of Dark Souls. The structure of when to play music, and what kind, can be an opportunity to reinforce an underlying theme of a game. This post is originally from my personal blog at david-canela.com/blog.



David Canela's Comments

Comment In: [Blog - 01/20/2015 - 04:04]

Well said. r n r ...

Well said. r n r nI personally think these debates are in part a result of videogames being so multidimensional in the sense that they contain even more elements that by themselves are an artform than film . It 's rare that all these elements truly come together, so we ...

Comment In: [Blog - 01/05/2015 - 01:17]

Thank you for sharing, it ...

Thank you for sharing, it 's a very interesting read, though I didn 't fully understand all of it. r n r n@Maria There 's games that cheat and tell you incorrect probabilities to influence the player 's experience of chance e.g. a declared 80 chance will actually have a ...

Comment In: [Blog - 12/17/2014 - 02:16]

so many games, so little ...

so many games, so little time... sigh D

Comment In: [News - 11/20/2014 - 05:15]

The weird thing is this ...

The weird thing is this sounds like a foreseeable issue. I imagine people would be far more understanding if it sounded like unpredictable technical issues or exotic unproven designs that simply don 't pan out. r n r nedit: Though if I 've understood correctly it 's not like the ...

Comment In: [Blog - 11/19/2014 - 04:17]

Lars, these articles you make ...

Lars, these articles you make are always illuminating and insightful, thank you for sharing :

Comment In: [Blog - 11/18/2014 - 01:51]

Nice videos, looking forward to ...

Nice videos, looking forward to seeing where this will go in the future thank you for sharing your knowledge. :