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July 31, 2015
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David Canela's Blog

 

Hi, I'm a game and audio designer from Switzerland/Spain. In a previous life I worked in the legal field, but then decided creating rules that bring people joy could be even more fun than working with the rules of society ;) When I'm not doing contract work in the audio field (sound effects and music), I currently work on my own game called Modsork.

 

Member Blogs

Posted by David Canela on Mon, 27 Apr 2015 11:47:00 EDT in Business/Marketing, Console/PC
There is cultural value in a healthy, open and free mod scene. Will the addition of easy monetization routes somehow harm the modding community? I'm optimistic that it'll turn out fine, even if there will be casualties.


Posted by David Canela on Wed, 21 Jan 2015 12:55:00 EST in Design, Console/PC
A critical look at some of DA:I's menus (on PS4) and how they're accessed, along with ideas how they could be handled differently. Focus lies on 1) unresponsiveness of character switching inside menus and 2) the crafting/modification menus.


Posted by David Canela on Mon, 03 Nov 2014 03:43:00 EST in Audio, Console/PC
Some thoughts on the music and ambiences of Dark Souls. The structure of when to play music, and what kind, can be an opportunity to reinforce an underlying theme of a game. This post is originally from my personal blog at david-canela.com/blog.



David Canela's Comments

Comment In: [Blog - 07/22/2015 - 12:50]

This has me wondering about ...

This has me wondering about correlation/causation More articles coming out on a specific day might be because there 's more newsworthy stuff that day, or, because this sort of weekday analysis has been done before, because everybody is scheduling their press releases like that, sort of a self-fulfilling prophecy Seems ...

Comment In: [News - 06/16/2015 - 01:35]

Isn 't E3 always about ...

Isn 't E3 always about selling the future, to some extent Sony has shown some dreams pun intendend that obviously appealed to people more than what Nintendo had to offer. Coming out in 2015 doesn 't magically redeem Nintendos games if they 're considered not to be very exciting. r ...

Comment In: [News - 06/12/2015 - 03:47]

We also need to stop ...

We also need to stop arguing that the artistic integrity of every single game renders it immune to this kind of criticism. Under such a critical regime, every game is an exception. r n r nI disagree with this. I mean, everything and everyone should have to face criticism, good ...

Comment In: [Blog - 06/09/2015 - 01:20]

That 50 quote can be ...

That 50 quote can be useful to convey the importance of audio, even if it 's not even true for movies sitting on a comfy sofa with the smell of popcorn filling my nostrils makes for a different experience than watching a movie at my pc, even if audio and ...

Comment In: [Blog - 06/05/2015 - 01:14]

There 's a fundamental problem ...

There 's a fundamental problem to this criticism of this game and many others. I believe the analysis that we could do with more diversity in games in general is correct. However, I believe it is wrong to expect every single game to tick every single inclusivity box. That is ...

Comment In: [Blog - 05/29/2015 - 03:03]

It depends a lot on ...

It depends a lot on the vision of the future of that specific game, of course, but personally I 'd love to create a sci-fi soundtrack sometime that is based on new instruments, rather than electronic music sounds and styles of today. Think: the Mos Isley cantina band, or maybe ...