David Amador's Blog
I like to make video games.
I tweet a lot, well often at least and write on a little blog of mine.
I developed Vizati and more recently Quest of Dungeons
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.
It all starts so pretty isn't it?
A clean project, a quick prototype, it works! It's beautiful.
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.
David Amador's Comments
[Blog - 09/29/2014 - 01:05]
[News - 09/16/2014 - 03:57]
[Blog - 09/05/2014 - 03:37]
While I 'm a solo ...
While I 'm a solo developer right now, I worked with a team before, but the problem is that it 's not easy to find the right person, sometimes friends may not be the right person. And if a person starts dragging its feet the whole project suffers that is ...
[News - 09/02/2014 - 03:07]
[Blog - 05/16/2014 - 07:02]
Very cool. I 've been ...
Very cool. I 've been looking into building something like this myself. Any problems/difficulties you encountered with this approach
[Blog - 03/06/2014 - 04:38]