David Amador's Blog
I like to make video games.
I tweet a lot, well often at least and write on a little blog of mine.
I developed Vizati and more recently Quest of Dungeons
It all starts so pretty isn't it?
A clean project, a quick prototype, it works! It's beautiful.
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.
Is it possible for other non "Humble Bundle" packs to have some success? Or are the rest of them bounded to fail?
A large percentage of the indie developers have to work on their project at night and/or weekends.
In order to pay the bills they have to maintain a day job. There’s no shame in that.
David Amador's Comments
[Blog - 05/16/2014 - 07:02]
Very cool. I 've been ...
Very cool. I 've been looking into building something like this myself. Any problems/difficulties you encountered with this approach
[Blog - 03/06/2014 - 04:38]
[Blog - 01/14/2014 - 02:29]
I going to suggest SDL, ...
I going to suggest SDL, it 's a very stable framework, native code, cross platform and open source. Can 't get much better then that :
[Blog - 11/20/2013 - 09:17]
[Blog - 10/28/2013 - 01:21]
Excellent article. I usually have ...
Excellent article. I usually have all these concerns, but mostly by a small amount of personal OCD. Never really though the impact it could have on uninstalls, even though that 's something I do. Whenever the device is running low on memory there goes those 200MB games.
[News - 09/24/2013 - 02:52]