Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


David Amador's Blog


I like to make video games.

I tweet a lot, well often at least and write on a little blog of mine.

I developed Vizati and more recently Quest of Dungeons


Member Blogs

Posted by David Amador on Sat, 30 Aug 2014 08:51:00 EDT in Programming, Indie, Smartphone/Tablet
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.

Posted by David Amador on Tue, 31 Jul 2012 04:45:00 EDT in Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet
It all starts so pretty isn't it? A clean project, a quick prototype, it works! It's beautiful.

Posted by David Amador on Fri, 16 Mar 2012 07:14:00 EDT in Production, Console/PC, Indie
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.

Posted by David Amador on Thu, 23 Feb 2012 06:10:00 EST in Business/Marketing, Design, Indie
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.

Posted by David Amador on Fri, 24 Jun 2011 07:01:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.

Posted by David Amador on Sun, 05 Jun 2011 07:01:00 EDT in Business/Marketing, Indie
Is it possible for other non "Humble Bundle" packs to have some success? Or are the rest of them bounded to fail?

David Amador's Comments

Comment In: [Blog - 05/16/2014 - 07:02]

Very cool. I 've been ...

Very cool. I 've been looking into building something like this myself. Any problems/difficulties you encountered with this approach

Comment In: [Blog - 03/06/2014 - 04:38]

It 's stupidly laggy to ...

It 's stupidly laggy to make a Twitch Plays anything :

Comment In: [Blog - 01/14/2014 - 02:29]

I going to suggest SDL, ...

I going to suggest SDL, it 's a very stable framework, native code, cross platform and open source. Can 't get much better then that :

Comment In: [Blog - 11/20/2013 - 09:17]

The reason I decided to ...

The reason I decided to get a PS4 Uncharted 4 announcement, pre-ordered the next day.

Comment In: [Blog - 10/28/2013 - 01:21]

Excellent article. I usually have ...

Excellent article. I usually have all these concerns, but mostly by a small amount of personal OCD. Never really though the impact it could have on uninstalls, even though that 's something I do. Whenever the device is running low on memory there goes those 200MB games.

Comment In: [News - 09/24/2013 - 02:52]

Exactly. Well said ...

Exactly. Well said