David Amador's Blog
Twenty something dude who like to make video games.
I tweet a lot, well often at least and write on a little blog of mine.
I developed Vizati and Anadea.
It all starts so pretty isn't it?
A clean project, a quick prototype, it works! It's beautiful.
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.
Is it possible for other non "Humble Bundle" packs to have some success? Or are the rest of them bounded to fail?
A large percentage of the indie developers have to work on their project at night and/or weekends.
In order to pay the bills they have to maintain a day job. There’s no shame in that.
David Amador's Comments
[Blog - 01/14/2014 - 02:29]
I going to suggest SDL, ...
I going to suggest SDL, it 's a very stable framework, native code, cross platform and open source. Can 't get much better then that :
[Blog - 11/20/2013 - 09:17]
[Blog - 10/28/2013 - 01:21]
Excellent article. I usually have ...
Excellent article. I usually have all these concerns, but mostly by a small amount of personal OCD. Never really though the impact it could have on uninstalls, even though that 's something I do. Whenever the device is running low on memory there goes those 200MB games.
[News - 09/24/2013 - 02:52]
[News - 08/28/2013 - 04:00]
I love the 3DS, but ...
I love the 3DS, but I rarely use the 3D option. Having a cheaper option without that makes sense. r nThe whole should we develop the game with or without 3d effect is not very valid since people can turn off the option on a regular 3DS. r nHowever the ...
[Blog - 08/20/2013 - 03:46]
Thanks. This was very insightful. ...
Thanks. This was very insightful. I 'm shocked that the ouya dev kit is 750. I thought we could use the standard 99 retail edition to develop. r nAlso I played your game on iOS, it 's really great.