Dave Toulouse's Blog
Indie game developer active since 2007 and releasing games un the name Machine 22.
Human Extinction Simulator, turn-based tactical space combat
Bret Airborne, puzzle RPG
YouTubers struggle just like indie devs to find an audience. Here's why I think there's an opportunity there.
Emailing the gaming press is only part of the puzzle for an indie game dev but a part that is surely worth some attention.
Not everyone can tolerate the risk of quitting a day job to work full-time on games but doing it part-time do comes with its own challenges.
I never expected to release a match-3 game for sure but now that I did I have whole new point of view on the topic. Surprisingly I also feel it might just be my best game so far. Here's how I got there.
Interview with MinMax Games, the indie studio behind SPAZ.
Interview with James Niesewand from the indie game Illyriad.
Dave Toulouse's Comments
[Blog - 07/02/2014 - 07:26]
You forgot to mention another ...
You forgot to mention another thing you can do that doesn 't cost anything which is to write a blog post about how to promote your game for 0 ... r n r nOn a more serious note though anyone working on indie games probably went a thousand times through ...
[Blog - 10/28/2013 - 01:21]
[News - 08/29/2013 - 11:30]
Actually it 's 50 millions ...
Actually it 's 50 millions of registered users as said in the article ... 50 million-user-strong storefront. . So it means even less of users bother with Greenlight. Not to blame them they go there to play and not vote but it wouldn 't hurt to show 3-4 games available ...
[Blog - 06/05/2013 - 05:38]
Your story is sweet really ...
Your story is sweet really but it feels like you 're assuming that his data is a reflection of a crowd acting exactly like you by throwing stuff like the game is apparently not as fun as you think it is . r n r nHe 's not arguing that ...
[Blog - 04/17/2013 - 04:01]
What I noticed from a ...
What I noticed from a lot of the comments on Greenlight is that a lot of players are seeing this system as some kind of reward they give devs while I highly doubt it was Valve 's goal. r n r nTake casual games for example, a category available on ...
[News - 06/28/2012 - 01:33]
Funny how all these recipes ...
Funny how all these recipes always miss the Do what you are happy to do part ... I thought the need to be indie was highly motivated by that yet I never read that. r n r nOf course we all want to be successful but I believe most of ...