Dave Toulouse's Blog
Indie game developer active since 2007 and releasing games un the name Machine 22.
Human Extinction Simulator, turn-based tactical space combat
Bret Airborne, puzzle RPG
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.
How effective Twitter really is when you're an indie dev slowly trying to crawl out of the shadow? It doesn't hurt but it really shouldn't be your main strategy.
YouTubers struggle just like indie devs to find an audience. Here's why I think there's an opportunity there.
Emailing the gaming press is only part of the puzzle for an indie game dev but a part that is surely worth some attention.
Not everyone can tolerate the risk of quitting a day job to work full-time on games but doing it part-time do comes with its own challenges.
I never expected to release a match-3 game for sure but now that I did I have whole new point of view on the topic. Surprisingly I also feel it might just be my best game so far. Here's how I got there.
Dave Toulouse's Comments
[Blog - 10/29/2014 - 02:33]
It 's unfortunate this is ...
It 's unfortunate this is brought up here as it wasn 't the point of the post but here 's a short note about the price anyway to get this out of the way so hopefully the discussion go back quickly to Greenlight. r n r nWhat I 've learned ...
[Blog - 10/08/2014 - 01:34]
I 'm using Twitter Analytics ...
I 'm using Twitter Analytics that was recently made available to everyone: https://analytics.twitter.com r n r nAnd of course Google Analytics. r n r nMy conclusion is actually more try to get your stuff on reddit instead It had a much greater effect and I didn 't have to do ...
[Blog - 07/02/2014 - 07:26]
You forgot to mention another ...
You forgot to mention another thing you can do that doesn 't cost anything which is to write a blog post about how to promote your game for 0 ... r n r nOn a more serious note though anyone working on indie games probably went a thousand times through ...
[Blog - 10/28/2013 - 01:21]
[News - 08/29/2013 - 11:30]
Actually it 's 50 millions ...
Actually it 's 50 millions of registered users as said in the article ... 50 million-user-strong storefront. . So it means even less of users bother with Greenlight. Not to blame them they go there to play and not vote but it wouldn 't hurt to show 3-4 games available ...
[Blog - 06/05/2013 - 05:38]
Your story is sweet really ...
Your story is sweet really but it feels like you 're assuming that his data is a reflection of a crowd acting exactly like you by throwing stuff like the game is apparently not as fun as you think it is . r n r nHe 's not arguing that ...