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Dave Toulouse's Blog

 
 

Member Blogs

Posted by Dave Toulouse on Mon, 28 Oct 2013 01:21:00 EDT in Production, Indie
Not everyone can tolerate the risk of quitting a day job to work full-time on games but doing it part-time do comes with its own challenges.


Posted by Dave Toulouse on Fri, 12 Apr 2013 10:47:00 EDT in Design, Indie
I never expected to release a match-3 game for sure but now that I did I have whole new point of view on the topic. Surprisingly I also feel it might just be my best game so far. Here's how I got there.


Posted by Dave Toulouse on Tue, 12 Jun 2012 09:14:00 EDT in Indie
Interview with MinMax Games, the indie studio behind SPAZ.


Posted by Dave Toulouse on Sun, 15 Jan 2012 01:23:00 EST in Indie
Interview with James Niesewand from the indie game Illyriad.


Posted by Dave Toulouse on Fri, 14 Oct 2011 03:33:00 EDT in Indie
Interview of a MMO indie developer from another MMO indie developer



Dave Toulouse's Comments

Comment In: [Blog - 07/02/2014 - 07:26]

You forgot to mention another ...

You forgot to mention another thing you can do that doesn 't cost anything which is to write a blog post about how to promote your game for 0 ... r n r nOn a more serious note though anyone working on indie games probably went a thousand times through ...

Comment In: [Blog - 10/28/2013 - 01:21]

Oh thanks, indeed there was ...

Oh thanks, indeed there was a sneaky comma in the URL.

Comment In: [News - 08/29/2013 - 11:30]

Actually it 's 50 millions ...

Actually it 's 50 millions of registered users as said in the article ... 50 million-user-strong storefront. . So it means even less of users bother with Greenlight. Not to blame them they go there to play and not vote but it wouldn 't hurt to show 3-4 games available ...

Comment In: [Blog - 06/05/2013 - 05:38]

Your story is sweet really ...

Your story is sweet really but it feels like you 're assuming that his data is a reflection of a crowd acting exactly like you by throwing stuff like the game is apparently not as fun as you think it is . r n r nHe 's not arguing that ...

Comment In: [Blog - 04/17/2013 - 04:01]

What I noticed from a ...

What I noticed from a lot of the comments on Greenlight is that a lot of players are seeing this system as some kind of reward they give devs while I highly doubt it was Valve 's goal. r n r nTake casual games for example, a category available on ...

Comment In: [News - 06/28/2012 - 01:33]

Funny how all these recipes ...

Funny how all these recipes always miss the Do what you are happy to do part ... I thought the need to be indie was highly motivated by that yet I never read that. r n r nOf course we all want to be successful but I believe most of ...