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Dave Toulouse's Blog


Indie game developer active since 2007 and releasing games un the name Machine 22.

Human Extinction Simulator, turn-based tactical space combat

Bret Airborne, puzzle RPG





Member Blogs

Posted by Dave Toulouse on Tue, 31 Mar 2015 02:49:00 EDT in Business/Marketing, Indie
Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can make an interesting difference through weeklong deals.

Posted by Dave Toulouse on Fri, 06 Mar 2015 07:16:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
The ups and downs of the development of the indie game Human Extinction Simulator released after a year of part-time work.

Posted by Dave Toulouse on Mon, 15 Dec 2014 01:49:00 EST in Business/Marketing, Console/PC, Indie
As an indie game developer your main goal can't be to just get your game on Steam. You want to build an audience that will follow you but unfortunately many people submitting their games to Greenlight don't seem to realize this.

Posted by Dave Toulouse on Wed, 29 Oct 2014 02:33:00 EDT in Business/Marketing, Console/PC, Indie
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.

Posted by Dave Toulouse on Wed, 08 Oct 2014 01:34:00 EDT in Business/Marketing, Indie
How effective Twitter really is when you're an indie dev slowly trying to crawl out of the shadow? It doesn't hurt but it really shouldn't be your main strategy.

Posted by Dave Toulouse on Mon, 25 Aug 2014 09:25:00 EDT in Business/Marketing, Indie
YouTubers struggle just like indie devs to find an audience. Here's why I think there's an opportunity there.

Dave Toulouse's Comments

Comment In: [Blog - 03/06/2015 - 07:16]

Yeah, the simulator part was ...

Yeah, the simulator part was a subject of discussion for some time. The initial name was actually The Stars Remember with a tag line Human Extinction Simulation . r n r nThe thing is that there are so many games with the word stars in it that even I can ...

Comment In: [Blog - 12/15/2014 - 01:49]

Indeed. Having to wear all ...

Indeed. Having to wear all the hats is challenging and it 's inevitable that we end up making mistakes or are just being bad in some roles. r n r nThere 's no real trick to this beside iteration, learning from past mistakes and hopefully not giving up until it ...

Comment In: [Blog - 11/12/2014 - 01:39]

I think by now Kyle ...

I think by now Kyle you are about done with contradictory advice that probably just confuse you even more than you were before so I 'll just say thank you for sharing your story. r n r nIf there 's anything to learn from it I bet you already have. ...

Comment In: [Blog - 10/29/2014 - 02:33]

It 's unfortunate this is ...

It 's unfortunate this is brought up here as it wasn 't the point of the post but here 's a short note about the price anyway to get this out of the way so hopefully the discussion go back quickly to Greenlight. r n r nWhat I 've learned ...

Comment In: [Blog - 10/08/2014 - 01:34]

I 'm using Twitter Analytics ...

I 'm using Twitter Analytics that was recently made available to everyone: r n r nAnd of course Google Analytics. r n r nMy conclusion is actually more try to get your stuff on reddit instead It had a much greater effect and I didn 't have to do ...

Comment In: [Blog - 07/02/2014 - 07:26]

You forgot to mention another ...

You forgot to mention another thing you can do that doesn 't cost anything which is to write a blog post about how to promote your game for 0 ... r n r nOn a more serious note though anyone working on indie games probably went a thousand times through ...