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Dave Toulouse's Blog


Indie game developer active since 2007 and releasing games un the name Machine 22.

Human Extinction Simulator, turn-based tactical space combat

Bret Airborne, puzzle RPG





Member Blogs

Posted by Dave Toulouse on Wed, 08 Oct 2014 01:34:00 EDT in Business/Marketing, Indie
How effective Twitter really is when you're an indie dev slowly trying to crawl out of the shadow? It doesn't hurt but it really shouldn't be your main strategy.

Posted by Dave Toulouse on Mon, 25 Aug 2014 09:25:00 EDT in Business/Marketing, Indie
YouTubers struggle just like indie devs to find an audience. Here's why I think there's an opportunity there.

Posted by Dave Toulouse on Thu, 14 Aug 2014 12:22:00 EDT in Business/Marketing, Indie
Emailing the gaming press is only part of the puzzle for an indie game dev but a part that is surely worth some attention.

Posted by Dave Toulouse on Mon, 28 Oct 2013 01:21:00 EDT in Production, Indie
Not everyone can tolerate the risk of quitting a day job to work full-time on games but doing it part-time do comes with its own challenges.

Posted by Dave Toulouse on Fri, 12 Apr 2013 10:47:00 EDT in Design, Indie
I never expected to release a match-3 game for sure but now that I did I have whole new point of view on the topic. Surprisingly I also feel it might just be my best game so far. Here's how I got there.

Posted by Dave Toulouse on Tue, 12 Jun 2012 09:14:00 EDT in Indie
Interview with MinMax Games, the indie studio behind SPAZ.

Dave Toulouse's Comments

Comment In: [Blog - 10/08/2014 - 01:34]

I 'm using Twitter Analytics ...

I 'm using Twitter Analytics that was recently made available to everyone: r n r nAnd of course Google Analytics. r n r nMy conclusion is actually more try to get your stuff on reddit instead It had a much greater effect and I didn 't have to do ...

Comment In: [Blog - 07/02/2014 - 07:26]

You forgot to mention another ...

You forgot to mention another thing you can do that doesn 't cost anything which is to write a blog post about how to promote your game for 0 ... r n r nOn a more serious note though anyone working on indie games probably went a thousand times through ...

Comment In: [Blog - 10/28/2013 - 01:21]

Oh thanks, indeed there was ...

Oh thanks, indeed there was a sneaky comma in the URL.

Comment In: [News - 08/29/2013 - 11:30]

Actually it 's 50 millions ...

Actually it 's 50 millions of registered users as said in the article ... 50 million-user-strong storefront. . So it means even less of users bother with Greenlight. Not to blame them they go there to play and not vote but it wouldn 't hurt to show 3-4 games available ...

Comment In: [Blog - 06/05/2013 - 05:38]

Your story is sweet really ...

Your story is sweet really but it feels like you 're assuming that his data is a reflection of a crowd acting exactly like you by throwing stuff like the game is apparently not as fun as you think it is . r n r nHe 's not arguing that ...

Comment In: [Blog - 04/17/2013 - 04:01]

What I noticed from a ...

What I noticed from a lot of the comments on Greenlight is that a lot of players are seeing this system as some kind of reward they give devs while I highly doubt it was Valve 's goal. r n r nTake casual games for example, a category available on ...