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Dave Bleja's Blog

 

I'm Dave Bleja, and in 2014 I quit my job to found the game studio Volnaiskra and devote my time to making Spryke, the game I've always dreamed of playing. Spryke is a beautiful, lovingly created platformer with tough, devious gameplay like Super Meat Boy. It's fast, has super-tight controls, innovative mechanics, and stunning production values to immerse you in a luscious sci-fi world full of wonderful details. 

Over the years, I've worked as an animator, illustrator, multimedia developer and exhibition designer. I think outside the box, and I love to fill my work with lots of aesthetic detail. I've done work for film festivals, NGOs, corporate clients, and some of the largest museums in Australia. 

I designed and developed the groundbreaking online simulation breathingearth.net and manage the PC tips & tweaks site VolnaPC.com.

You can follow Spryke's evolution on my facebook page.

 

Member Blogs

Posted by Dave Bleja on Mon, 01 Dec 2014 01:06:00 EST in Design, Art, Console/PC, Indie
A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. I've recently designed a complete alphabet for Spryke, and I'll take you through my whole process.



Dave Bleja's Comments

Comment In: [Blog - 03/18/2015 - 01:54]

Well, you 're right in ...

Well, you 're right in that it won 't hurt, and certain apps will benefit. And like you say, many tablet users wouldn 't mind the portability issue. r n r nBut I can 't help but think that this sort of thing would always feel like a not-so-elegant stop ...

Comment In: [Blog - 03/12/2015 - 01:54]

Excellent resource r n r ...

Excellent resource r n r nMaybe consider adding icons to help users browse better by seeing what formats the books are available in kindle, audiobook, paper only, French only, etc.

Comment In: [News - 03/05/2015 - 07:51]

Good point, though often a ...

Good point, though often a name tweak is enough. Lara Croft and the Guardian of Light did this, to attract long time Lara Croft fans while signifying that this wasn 't 'just ' another Tomb Raider game. r n r nNeed for Speed achieves this with subtitles. The arcadey NFS: ...

Comment In: [Blog - 03/06/2015 - 07:16]

The nostalgia niche is a ...

The nostalgia niche is a pretty huge niche, though. Just look at kickstarter - so many of the most successful projects are games that aim squarely at nostalgia. Thimbleweed Park recently got 600k by basically promising a game that would look and feel as close to 1987 's Maniac Mansion ...

Comment In: [Blog - 03/06/2015 - 07:16]

I 'd need to see ...

I 'd need to see some statsfirst r n r nMy gut feeling would be that this would hurt British devs, but actually help most other non-US devs. r n r nI know that for me, it 's all about the strength of the currency. If I see something in ...

Comment In: [Blog - 03/04/2015 - 06:27]

Very nice guide. I would ...

Very nice guide. I would add that using linked smart objects photoshop CC and above, I think is a great practice. That way you can have a merged single-layer chair in your final comp, but if you double click it, it will open the original file with all the editable ...