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Dave Bleja's Blog


I'm Dave Bleja, and in 2014 I quit my job to found the game studio Volnaiskra and devote my time to making Spryke, the game I've always dreamed of playing. Spryke is a beautiful, lovingly created platformer with tough, devious gameplay like Super Meat Boy. It's fast, has super-tight controls, innovative mechanics, and stunning production values to immerse you in a luscious sci-fi world full of wonderful details. 

Over the years, I've worked as an animator, illustrator, multimedia developer and exhibition designer. I think outside the box, and I love to fill my work with lots of aesthetic detail. I've done work for film festivals, NGOs, corporate clients, and some of the largest museums in Australia. 

I designed and developed the groundbreaking online simulation and manage the PC tips & tweaks site

You can follow Spryke's evolution on my facebook page.


Member Blogs

Posted by Dave Bleja on Mon, 01 Dec 2014 01:06:00 EST in Design, Art, Console/PC, Indie
A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. I've recently designed a complete alphabet for Spryke, and I'll take you through my whole process.

Dave Bleja's Comments

Comment In: [News - 12/15/2014 - 03:58]

Steam makes most of its ...

Steam makes most of its money from games with atmospheres of mass killing . I guess they prefer it when the mass killing is dispassionate rather than disturbing. You know, like when sociopaths do it. Either that or they really hate isometric games.

Comment In: [Blog - 12/11/2014 - 01:46]

It 's nothing that the ...

It 's nothing that the continue buttons on arcade games didn 't do 30 years ago, but that kind of wallet-centric gameplay is lousy, and should remain in gaming 's 20th century history. r n r nYet another beloved casual game reinvention that I would have happily spent 10 dollars ...

Comment In: [News - 12/02/2014 - 06:38]

I totally get the appeal ...

I totally get the appeal of a game that looks like an undiscovered LucasArts game from the 80s , but I personally could never bring myself to fund a game with such backwards production values. r n r nOne of the reasons I loved the original Maniac Mansion was because ...

Comment In: [Blog - 12/01/2014 - 01:06] ...

Comment In: [Blog - 11/11/2014 - 01:44]

It 's a soundtracks 's ...

It 's a soundtracks 's job to be memorable, because that 's how it best aids the movie. r n r nYou base your opinion on this presumption, but I think it 's a false premise. You 're actually making a massive, simplistic statement here, yet you aren 't substantiating ...

Comment In: [Blog - 11/07/2014 - 01:25]

Woah, just how young are ...

Woah, just how young are you if still weren 't 20 when Deus Ex became dated :- O r n r nBut I totally agree. The soundtrack is one of only 3 game soundtracks I 've bought, because the music was that good. It 's second only to the Mirror ...