I'm a game developer, and I enjoy learning about what makes good games, too. My favorite overall "game making" company is Nintendo, and I especially like the Pikmin series. I'm a longtime Kirby fan, but anything that's unique and interesting will get my attention.
I'm looking forward to mastering the Animal Crossing Villager on Smash Bros U!
With Mirrormoon EP being a full year behind us, and their next big title just weeks away, I chat with the devs from Santa Ragione about game design and their interesting job as indies.
Entry number 11 in my game development blog for "The Amoeba of Light." In today's post, I express my heart me as I reconsider this project and video games as a whole.
July 3rd's entry to "The Amoeba of Light" dev blog expands the game's story a bit more. The game is a platforming adventure that seeks to be super fun and isn't afraid to innovate.
This is the fourth post of my official game dev blog for "The Amoeba of Light" (tentative title). You can see actual post here: http://gamedevelopersjournal.blogspot.com/
Why is Nintendo doing things that seem counter-intuitive? And do they actually see potential in the Wii U for the years to come? Read this blog post for my opinion.
[Feature - 09/12/2014 - 04:00]
Thank you for the history. ...
Thank you for the history. I like Sega 's ad campaign, Sega does what Nintendon 't. I 'm a fan of Nintendo, but that 's clever. r n r nI was too young at that time to remember that
[News - 08/13/2014 - 03:35]
[News - 08/11/2014 - 09:19]
[Blog - 08/07/2014 - 03:02]
[Blog - 07/30/2014 - 06:39]
Also, I have some feedback ...
Also, I have some feedback on your The Way Home image. It doesn 't grab me as it should, and part of that is because of the color and contrast. The hue is too pastel. In particular, I 'm referring to the character in the center of the screen. Also, ...
[News - 08/11/2014 - 06:14]