Daniel Helbig's Blog
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.
May 1st we released our first game “... and then it rained” for iOS. The following month was a big but bitter-sweet success story with some hard but valuable insights on the way.
Hi and welcome to the second part of “Weapon Balancing based on on Gameplay Situations” series.
This is going to be the first post in a longer series of articles I want to write about the balancing of weapons in shooters via gameplay situations.
Daniel Helbig's Comments
[Blog - 07/21/2014 - 11:11]
Hey Christian, thanks for the ...
Hey Christian, thanks for the nice reply. It sounds like a good idea to share ones concept early one, maybe I try it with the next game. Good luck with FreudBot
[Blog - 06/04/2014 - 10:02]
I wouldn 't even call ...
I wouldn 't even call it a reskin. It 's exactly the game without polishing or atmosphere. They should have called it: ... and then we cloned. But yeah, having one 's own clone is probably an indie game development achievement :
[Feature - 07/30/2009 - 03:32]
Hi, I wrote a blog ...
Hi, I wrote a blog post about the reasons I believe a Wiki makes more sense for a GDD. I would highly appreciate it if you could tell me your opinion about it. http://www.gamasutra.com/blogs/DanielHelbig/20090809/2707/Microsofts Word Lets bury the dead 20 Reasons why you should write your GDD in a Wiki.php
[Blog - 07/05/2009 - 04:32]
Hi Christian, thanks for the ...
Hi Christian, thanks for the additional points. I will add them to the list. Thanks a lot and sorry that I didn't published the third part yet but there is a lot going in front of the GC in cologne. But I hope I will get to it somehow this ...
[Blog - 06/28/2009 - 03:24]
PS: I also gave some ...
PS: I also gave some comments on the realism issue in the second part of the series. http://www.gamasutra.com/blogs/DanielHelbig/20090705/2233/Weapon Balancing based on Gameplay Situations Part two.php