Daniel Cook's Blog
Daniel Cook is a veteran game designer who runs the popular game design website Lostgarden.com. He writes extensively on the techniques, theory and business of game design. He is the Chief Creative Officer at Spry Fox, was a professional illustrator in his youth and managed to collect both a degree in physics and an MBA. Some of his games include Triple Town, Steambirds, Tyrian and Leap Day.
Do you finish one game and then move onto the next? This is the dominant pattern of play for gamers. What happens when players stop consuming and starts investing in a single evergreen computer game for years on end?
What are some pragmatic means of creating more inclusive games?
What sort of designs can we make if we focus on player expression?
The game industry was started by rebels and rejects. This is easy to forget.
Sometimes you take a job in a part of the industry where you just don't fit. This weekend I said goodbye to my Xbox.
Daniel Cook's Comments
[Blog - 10/25/2013 - 08:51]
Really solid article. I like ...
Really solid article. I like how it clearly describes the market landscape and gives clear insight into why so many indies struggle with mobile.
[News - 10/22/2013 - 08:20]
When there is a score, ...
When there is a score, there 's competition. Many players of this class of game don 't care about competing with others, but for those that do that whiff of buying advantage invalidates the competition and renders their accomplishments less meaningful in their mind. r n r nThere 's another ...
[Blog - 10/22/2013 - 08:30]
Most folks are not entrepreneurs. ...
Most folks are not entrepreneurs. If you are predominantly a gamer. Or want to be a developer, but instead hang around these forums. Or work for other people and never sweat over having your life and savings destroyed if your game fails...then empathy is harder to come by. r n ...
[News - 10/18/2013 - 04:30]
For terminology, fragmented storytelling is ...
For terminology, fragmented storytelling is a good phrase. 'Story bits ' has come up as well. I often use the term 'evocative feedback ' since it helps me distinguish between 'functional feedback ' and hits upon how certain visual, textural, auditory, situational feedback act as a means of linking to ...
[Blog - 10/14/2013 - 03:05]
Games are not Silicon Valley ...
Games are not Silicon Valley r n r nIt seems like you are talking about people who come from outside games with no understanding of games but treat it as 'yet another tech startup ' in the model of 'smart VC backed entrepreneurs ' like those found in various tech ...
[Blog - 09/15/2013 - 04:04]