designs site-specific games and playful experiences at invisible playground. Always interested in what complex emotions simple game mechanics can instill in players.
[News - 10/27/2014 - 07:12]
[News - 06/27/2014 - 07:14]
You jumped two threads lower. ...
You jumped two threads lower. No biggie. r nThe value of 37 is misleading. Kyle Orland updated it to 26.1 after a day or two. There were some minor problems with his method. r nhttp://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/ r nI know that you think it is very easy to understand. r n r ...
[Blog - 06/13/2014 - 01:09]
[Blog - 06/11/2014 - 06:56]
The small stuff is really ...
The small stuff is really great, the museum is really nice. But the Big Award is a farce, Stephen. Are you aware of that and did you just leave it out of the blog for brevity reasons
[News - 06/11/2014 - 05:15]
As a side note on ...
As a side note on heroes. Alec Meer wrote this about B.J. Blazkowicz in the new Wolfenstein: r n Haunted, sad, soulful, sometimes tender they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly ...
[Blog - 04/16/2014 - 03:31]
There have been already some ...
There have been already some failed attempts on subscription based all-you-can-play: gametap or to a lesser degree onlive. r n r nedit: spelling