[News - 07/16/2014 - 03:33]
[News - 07/03/2014 - 02:46]
[News - 05/28/2014 - 06:18]
[Blog - 05/22/2014 - 10:00]
This right here. I was ...
This right here. I was playing Diablo 3 a few weeks ago with my level 70 monk. Without checking any guides or following a meta , I deduced that stacking/having skills oriented in white damage your total damage output which is shown in your character sheet/stats or skills that concentrated ...
[News - 04/01/2014 - 04:17]
I 'm sure the departure ...
I 'm sure the departure was mutual as well, Valve isn 't the kind of company to hold grudges on who stays and who leaves.
[Blog - 04/25/2014 - 02:08]
Good stuff. I definitely think ...
Good stuff. I definitely think macro-randomness is the way to go. Adding additional variables to be randomized separately definitely makes it even better. One thing I noticed in some games that use randomization in these terms is that it 's mostly aesthetic randomness rather than game-changing randomness. I think GTA: ...