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September 18, 2014
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September 18, 2014
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Daneel Filimonov's Blog

 
 

Daneel Filimonov's Comments

Comment In: [News - 07/16/2014 - 03:33]

Great article Thanks for the ...

Great article Thanks for the insight :

Comment In: [News - 07/03/2014 - 02:46]

Yea, most likely a designer ...

Yea, most likely a designer 's block scenario. Hard to be in one place and stay creative, especially for so long.

Comment In: [News - 05/28/2014 - 06:18]

In a way, I fear ...

In a way, I fear the day when games sold at full price will be a rarity.

Comment In: [Blog - 05/22/2014 - 10:00]

This right here. I was ...

This right here. I was playing Diablo 3 a few weeks ago with my level 70 monk. Without checking any guides or following a meta , I deduced that stacking/having skills oriented in white damage your total damage output which is shown in your character sheet/stats or skills that concentrated ...

Comment In: [News - 04/01/2014 - 04:17]

I 'm sure the departure ...

I 'm sure the departure was mutual as well, Valve isn 't the kind of company to hold grudges on who stays and who leaves.

Comment In: [Blog - 04/25/2014 - 02:08]

Good stuff. I definitely think ...

Good stuff. I definitely think macro-randomness is the way to go. Adding additional variables to be randomized separately definitely makes it even better. One thing I noticed in some games that use randomization in these terms is that it 's mostly aesthetic randomness rather than game-changing randomness. I think GTA: ...