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October 1, 2014
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Daneel Filimonov's Blog

 
 

Daneel Filimonov's Comments

Comment In: [Blog - 09/29/2014 - 01:05]

Amongst that 95 are some ...

Amongst that 95 are some of the greatest works in our medium, but that doesn t mean they get to cut in line. That s the true fate of our Art form now no matter what sorting systems we put in place. Hell, it 's the fate of all Art ...

Comment In: [News - 09/30/2014 - 04:57]

Seems almost like they were ...

Seems almost like they were trying to start another debacle similar to what happened with Valve when they were working on Half-Life 2.

Comment In: [Blog - 09/23/2014 - 09:06]

I think games, like other ...

I think games, like other media, are completely subjective works. Regardless of what the creator wants you to think of it, the reality is that the end-user is usually the one responsible for attributing whatever it is they want to, to the work. In the end though, it 's all ...

Comment In: [News - 09/25/2014 - 09:46]

Remember, this isn 't the ...

Remember, this isn 't the end-product of the tech, this is simply a showcase of the fidelity of it. Of course, you will very likely have environments that are moving and feel dynamic, but this tech isn 't that far just yet.

Comment In: [Blog - 09/23/2014 - 02:46]

@Andrew This definitely seems to ...

@Andrew This definitely seems to be true. Say you look at a curators ' list, you will see several games. Some popular, others not so much. From here, you go to a game, and see through that game, other curators whom have games on their list some popular, others again ...

Comment In: [News - 07/16/2014 - 03:33]

Great article Thanks for the ...

Great article Thanks for the insight :