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Dan Stubbs's Blog


My background is in software authoring and animation, but a couple of years ago I decided it was time to get into games design, so I went back to school. At the time of writing, I am two years in, and one year away from getting my degree.

The games which interest me are those which weave the strands of gaming (gameplay, narrative, character design, audio) into a cohesive whole. Rather than being actors who take turns at the microphone, the varied elements of gaming should be like the instruments of an orchestra, able to conjure rich and complex harmonies, with themes that resonate in the audience.

Of all the disparate instruments in the game designer's orchestra, the two that are most diffucult to bring together are gameplay and narrative, and these are the two I would most like to see combined, and this is also what my dissertation (and this blog, if I ever get around to writing something) will be focused on.


Member Blogs

Posted by Dan Stubbs on Wed, 02 Apr 2014 06:40:00 EDT in Design, Programming, Indie
An overview of the dynamic narrative system I'm developing for The Hit, a stealth-shooter set in a busy city.

Dan Stubbs's Comments

Comment In: [Blog - 04/02/2014 - 06:40]

Dark Souls is the one ...

Dark Souls is the one game I wish I had more time to play. It 's a total work of genius, and I admire the purity of its vision, and the lack of compromise in its gameplay. It 's a game that takes away the training wheels, in both its ...

Comment In: [News - 04/11/2011 - 03:47]

A good point, but badly ...

A good point, but badly illustrated. Much better examples that come to mind are the opening hour of Mafia II, which expertly employs a number of techniques to keep the player in the same mindset as the character they play, or Cave Story, which is a masterclass in exposition using ...

Comment In: [News - 03/14/2011 - 08:55]

I can't tell if you're ...

I can't tell if you're actually being serious. There's no difference at all, apart from the fact that one group doesn't create art by any workable definition, and the other does. You may be confusing art with aesthetics. Modern art does not concern itself with what is beautiful more's the ...

Comment In: [News - 03/08/2011 - 05:00]

That's a very forgiving assessment ...

That's a very forgiving assessment of RDR. Personally, I thought the game had possibly the best environment I've ever experienced in a game, but was let down by a host of problems, including the meandering narrative that left the most interesting story to be drip-fed to the player in cut-scenes, ...

Comment In: [News - 08/13/2010 - 08:37]

You mean you haven't seen ...

You mean you haven't seen this num 1 loc D2002-033 s date As great as it is, none of the ideas in Inception are 100 original. Isn't it about about time someone made a new game based on Philip K Dick's Ubik