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Dan Felder's Blog

 
The depths of game design, where the cautious dare not tread.
 

Member Blogs

Posted by Dan Felder on Tue, 14 Jan 2014 03:34:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Sat, 11 Jan 2014 02:31:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Thu, 09 Jan 2014 03:26:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Wed, 08 Jan 2014 07:07:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Mon, 06 Jan 2014 10:24:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Mon, 06 Jan 2014 01:36:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder uses Dungeons and Dragons to find out!



Dan Felder's Comments

Comment In: [Blog - 03/03/2014 - 02:54]

Thank you. ...

Thank you.

Comment In: [Blog - 03/04/2014 - 09:37]

By 'proper marketing ' I ...

By 'proper marketing ' I guess you mean, 'putting up a joke video on youtube that wasn 't even supposed to be a real game ' r n r nYep, all about marketing - not the intrinsic appeal of the idea.

Comment In: [Blog - 01/21/2014 - 09:05]

Whether it 's the intent ...

Whether it 's the intent of the law or not - it 's the reality of the law. Sucks, but true.

Comment In: [Blog - 01/06/2014 - 03:58]

There 's two main reasons ...

There 's two main reasons as far as I can see: r n r n1 Society has developed a kind of symbolic association where any number of female tropes sexism and objectification of women. Show a woman in a sexual way and, because we decided it did, it comes with ...

Comment In: [Blog - 01/06/2014 - 01:36]

Thanks. Part 2 is up ...

Thanks. Part 2 is up and Part 3 should be coming tomorrow.

Comment In: [Blog - 09/23/2013 - 08:33]

Alright, I have a few ...

Alright, I have a few more moments now. I 've thought a lot on the subject, but I think that a single example is going to articulate a core reason that asymmetrical design can be helpful. r n r nIn one of my projects, an asymmetrical tabletop game where players ...