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Dan Felder's Blog

 
The depths of game design, where the cautious dare not tread.
 

Member Blogs

Posted by Dan Felder on Sat, 30 Aug 2014 02:41:00 EDT in Business/Marketing, Design, Indie
Whether looking to improve, looking to hire or looking for team members - there's at least one big thing that sets amateur designers apart.


Posted by Dan Felder on Fri, 20 Jun 2014 06:53:00 EDT in Business/Marketing, Serious, Social/Online
Games can't make you exercise, but they can make you kill people


Posted by Dan Felder on Tue, 14 Jan 2014 03:34:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Sat, 11 Jan 2014 02:31:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Thu, 09 Jan 2014 03:26:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Wed, 08 Jan 2014 07:07:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!



Dan Felder's Comments

Comment In: [News - 03/02/2015 - 03:20]

Great post. The focus on ...

Great post. The focus on group affiliation and labels can really unnerve me. Shouldn 't an argument or action stand on its merits, regardless of who 's making the argument

Comment In: [Blog - 02/05/2015 - 01:26]

An interesting, pinpoint analysis. The ...

An interesting, pinpoint analysis. The emphasis on the need for minimal text in order to evoke the desired result for the mechanic without frustrating players less invested is particularly useful. I 'd recommend including a link to the previous article before beginning the main discussion though. It 's possibly to ...

Comment In: [News - 12/19/2014 - 12:11]

accidental double post ...

accidental double post

Comment In: [Blog - 10/16/2014 - 02:09]

Alright, returned with thoughts as ...

Alright, returned with thoughts as promised. r n r n1 Hearthstone 's problems for skilled players have little to do with randomness and much more to do with there being almost no decisions by which skilled players can demonstrate their skill. The problem isn 't that randomness is part of ...

Comment In: [News - 08/28/2014 - 01:00]

Can we all just agree ...

Can we all just agree that threatening someone 's life or safety in any context is terrible r n r nCan we all just agree that calling people rape-apologists, misogynists, feminazis or any similar insult just because they disagree with you is terrible r n r nCan we all just ...

Comment In: [Blog - 08/11/2014 - 05:30]

I think some of these ...

I think some of these comments are a great example of how no matter what you say, someone 's going to disagree with it.