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May 19, 2013
 
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Blogs

Damir Slogar's Blog

With over 20 years spent in the game industry and credited for over 60 games across 12 different platforms, Damir is one of the most experienced industry professionals in Canada. Born in Croatia, he started his career in the mid 80's as a programmer creating proprietary games for the MSX and Commodore Amiga. He spent the next couple of years in broadcasting; producing and hosting a live TV show devoted to video games and computer technology. In 1995, he founded a video game magazine where he worked as the editor. In 1999, he moved to Canada and continued his professional career as a lead programmer, first in Sandbox Studios and later in Digital Illusions Canada. In 2004, he established BBB, which quickly became one of the best known casual and handheld game developers in North America, as evidenced by numerous “Best Game” awards. In last 7 years, he has been instrumental in growth of the studio that created some of the best known casual and mobile game licenses. 

Damir Slogar's Comments

Comment In: EA backs off from Facebook in a big way [News - 04/15/2013 - 08:55]

I agree with Fredrik, this ...

I agree with Fredrik, this really make no sense. Your remaining users are the ones with the highest ARPU, so as the traffic drops the cost of maintaining the game goes down. Only logical explanation would be that those games were never very profitable but this is hard to believe.

Comment In: Japanese success story Dark Souls gets a sequel [News - 12/10/2012 - 09:49]

Best news this year. Dark ...

Best news this year. Dark Souls was absolutely amazing gaming experience. What Elite and Dungeon Master brought us in 80 's, Ultima Underworld and System Shock in 90 's that 's what Demon/Dark Souls series brought us in last decade. Breath of the fresh air in the world of clones.

Comment In: Valve's solution for Steam Greenlight's noise: A $100 fee [News - 09/04/2012 - 08:43]

I hope Apple implements similar ...

I hope Apple implements similar system. 100/submission would not only get rid of lot of crappy apps but decrease the review times as well.

Comment In: Kaos Descends: How Homefront's Developer Met its End [Feature - 07/06/2012 - 04:00]

How implausible comparing to what ...

How implausible comparing to what Surviving multiple bullet wounds Or maybe being able to continue the game after you die It 's a game. Not everything has to make sense. Just like in the real life.

Comment In: Former relocated 38 Studios employees stuck with second mortgages - report [News - 05/28/2012 - 07:47]

Just a candidate. We both ...

Just a candidate. We both know who should be the winner.

Comment In: Misunderstanding "Konpu Gacha" [Blog - 05/08/2012 - 09:14]

McDonald 's analogy is very ...

McDonald 's analogy is very good one except for one thing - they are using 'no purchase necessary ' loophole so you can actually obtain free play pieces by sending mail to some corporate division. r nGambling industry had lot of complaints after McDonald 's started this.

[More Damir Slogar Comments]   

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