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Curtis Turner - IceIYIaN's Blog

 
 

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Posted by Curtis Turner - IceIYIaN on Sun, 24 Aug 2014 12:25:00 EDT in Business/Marketing, Design, Console/PC, Serious, Indie
The story you don't often hear in gaming, the one about Moneyless Modders™


Posted by Curtis Turner - IceIYIaN on Mon, 03 Feb 2014 03:16:00 EST in Business/Marketing, Smartphone/Tablet
Yesh, it's that horribad...


Posted by Curtis Turner - IceIYIaN on Sat, 18 Jan 2014 03:38:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
Nintendo doom is everywhere. Except here.


Posted by Curtis Turner - IceIYIaN on Fri, 27 Dec 2013 04:18:00 EST in Business/Marketing, Programming
Reasons you should add your source code to not only the download of your game, but also inside the game itself.


Posted by Curtis Turner - IceIYIaN on Thu, 28 Nov 2013 12:22:00 EST in Console/PC
Input matters! Can Valve's gamepad change the way we think about mice and keyboards?


Posted by Curtis Turner - IceIYIaN on Fri, 15 Nov 2013 07:11:00 EST in Console/PC, Indie, Smartphone/Tablet
From modder to indie! IceIYIaN's first game, Monsters of War!



Curtis Turner - IceIYIaN's Comments

Comment In: [Blog - 09/18/2014 - 11:01]

So wait, you cannot even ...

So wait, you cannot even play the game That 's funny... lol.

Comment In: [Blog - 09/08/2014 - 08:43]

I paid 20 to be ...

I paid 20 to be a Windows Phone developer. Can that 20 also make me a Windows 8 It already does , X-BoX 360, and X-BoX OnE developer Why would I pay 100 to you, when I can pay 100 to get on Steam, or Android, or iPhone Valve doesn ...

Comment In: [Blog - 09/05/2014 - 03:10]

Do all of your games ...

Do all of your games use XNA / MonoGame Or have you moved to different frameworks/engines, Unity r n r nHave you tried Windows Phone 7/8 and Windows 8 It 's only 20 a year and your games probably don 't need any changes or very little changes. I don ...

Comment In: [News - 08/25/2014 - 08:01]

I remember when I first ...

I remember when I first started making Monsters of War, using Microsoft 's XNA Framework. Every once in a while, I would randomly create a new project just to test things. It was tedious and time consuming. I would copy/paste things over, rename things. I was too dumb to realize ...

Comment In: [Blog - 08/12/2014 - 12:06]

Your games used XNA And ...

Your games used XNA And moved to MonoGame Did you move them to Unity I think If to Unity, how much code change did you have to do If Unity, did you use that XNA to Unity converter thing, which is basically XNA inside Unity. I believe there was a ...

Comment In: [News - 08/11/2014 - 07:12]

I don 't really get ...

I don 't really get all the outrage over the auction house. As far as I understand, you run around, kill things, they drop loot, then you can go place them in the auction house for other players to buy with real money. r n r nYou know what I ...