Curtis Turner - IceIYIaN's Blog
The story you don't often hear in gaming, the one about Moneyless Modders™
Yesh, it's that horribad...
Nintendo doom is everywhere. Except here.
Reasons you should add your source code to not only the download of your game, but also inside the game itself.
Input matters! Can Valve's gamepad change the way we think about mice and keyboards?
From modder to indie! IceIYIaN's first game, Monsters of War!
Curtis Turner - IceIYIaN's Comments
[Blog - 03/19/2015 - 01:47]
Be sure to go to ...
Be sure to go to XNA.com and download the game SDK 's... My game is basically a mash up of them
[News - 03/11/2015 - 12:39]
I dl 'ed the IDE ...
I dl 'ed the IDE / SDK and it kept flickering for me... Was difficult to do anything. At least on my machine. And my XNA/MonoGame game wasn 't ready, so, I abandoned the project. r n r nThe thing I liked most was it was free... Other companies charge ...
[News - 03/05/2015 - 03:15]
[News - 03/03/2015 - 07:48]
As a Moneyless Modder tm ...
As a Moneyless Modder tm for over a decade using Valve 's technology, it 's been a looong time coming... I 'm glad that users today no longer have to go through what modders have in the past. The ability to make money from freewill instead of some ridiculous walled ...
[Blog - 02/26/2015 - 02:10]
I think the issue is ...
I think the issue is the difference between mouse/keyboard, gamepads, and touchpads. If you have a game that can use all, say a platformer, then there 's very little differences between the platforms. The game engine also matters now, as games are going more and more multi-platform. r n r ...
[News - 02/23/2015 - 06:07]