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Philip J. Fry's Blog


I'm a game designer. I develop games using my extraterresial programming skills. To me, the player experience is number one priority.


Philip J. Fry's Comments

Comment In: [News - 10/05/2015 - 04:02]

Oh no. No, no no ...

Oh no. No, no no no no. We had this discussion over a decade ago and it was debunked. TV Writing Video Games Writing. Unless you 're making a visual novel like a lot of cinematic games these days. Telltale comes to mind. Scripted events video games.

Comment In: [News - 10/02/2015 - 04:00]

Your reason is perhaps one ...

Your reason is perhaps one of the most sensible ones that exist, Javier. Probably the only one that would make sense for making a modern video game.

Comment In: [News - 10/01/2015 - 03:19]

B-but I am a game ...

B-but I am a game r n r nFirst world problems. You may use the same tools to make your experience, but it 's a different product than Super Mario Bros.

Comment In: [News - 10/02/2015 - 12:52]

That 's the problem. DX12. ...

That 's the problem. DX12.

Comment In: [News - 08/31/2012 - 03:48]

I remember this article. Pretty ...

I remember this article. Pretty old, actually. But don 't let this mean that you should do pixel art. You can easily apply to this to higher resolution art and vector art. We 're in 2015 now. Hire a good artist and they 'll do something better than pixel art ...

Comment In: [News - 10/02/2015 - 06:58]

Angry Video Game Nerd. And ...

Angry Video Game Nerd. And he 's not even youtube sponsored. Now please make sure to specify a more broad forum rather than youtube or else your article comes off advertisement.