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April 23, 2014
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Colm Larkin's Blog   Expert Blogs

 

Colm Larkin is the founder of Gambrinous, an Irish game development company trying to find their way in the indie games market. As they work on their first game they are sharing their experiences on their game development blog and always welcome a bit of @gambrinous towards their twitter account, so don't be shy.

 

Expert Blogs

Posted by Colm Larkin on Wed, 02 Oct 2013 08:17:00 EDT in Business/Marketing
A comprehensive guide to marketing your game when time is at a premium. Of particular interest to indies & hobby gamedevs.


Posted by Colm Larkin on Thu, 08 Oct 2009 04:38:00 EDT in Production
A breakdown of monetizing flash games via ads vs asking players to buy, backed by examples (with revenue totals) from the industry.



Colm Larkin's Comments

Comment In: [Blog - 03/03/2014 - 06:07]

Thanks for writing this, fascinating ...

Thanks for writing this, fascinating reading. I think it 's very helpful that you are being so truthful about crunch in particular.

Comment In: [Blog - 01/06/2014 - 04:43]

I have been inspired to ...

I have been inspired to create a manual instead of a tutorial for my upcoming game thanks to this r n r nSide note: I think having a manual will be a selling point

Comment In: [Blog - 01/06/2014 - 01:52]

Hear hear ...

Hear hear

Comment In: [Blog - 01/02/2014 - 08:48]

Great stuff here, thanks for ...

Great stuff here, thanks for sharing

Comment In: [Blog - 12/10/2013 - 10:16]

Super comment Dan. This could ...

Super comment Dan. This could be its own blog post

Comment In: [Blog - 10/13/2013 - 02:36]

Really interesting discussion in the ...

Really interesting discussion in the comments here. r n r nWhy isn 't the model of free-to-try with a one-off premium unlock of the full game more popular or more successful on mobile r n r nIt seems perfect. It works on consoles, on steam, etc. r n r nIs ...