Colm Larkin is the founder of Gambrinous, an Irish game development company trying to find their way in the indie games market. As they work on their first game they are sharing their experiences on their game development blog and always welcome a bit of @gambrinous towards their twitter account, so don't be shy.
A comprehensive guide to marketing your game when time is at a premium. Of particular interest to indies & hobby gamedevs.
A breakdown of monetizing flash games via ads vs asking players to buy, backed by examples (with revenue totals) from the industry.
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I have been inspired to ...
I have been inspired to create a manual instead of a tutorial for my upcoming game thanks to this r n r nSide note: I think having a manual will be a selling point
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Really interesting discussion in the ...
Really interesting discussion in the comments here. r n r nWhy isn 't the model of free-to-try with a one-off premium unlock of the full game more popular or more successful on mobile r n r nIt seems perfect. It works on consoles, on steam, etc. r n r nIs ...